STLExporter
Save a topology in file
Target: Sofa.Component.IO.Mesh
namespace: sofa::component::stlexporter
parents:
- BaseSimulationExporter
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the objet belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
filename | Path or filename where to export the data. If missing the name of the component is used. | |
exportEveryNumberOfSteps | export file only at specified number of steps (0=disable, default=0) | 0 |
exportAtBegin | export file before the simulation starts, once the simulation is initialized (default=false) | 0 |
exportAtEnd | export file when the simulation is over and cleanup is called, i.e. just before deleting the simulation (default=false) | 0 |
enable | Enable or disable the component. (default=true) | 1 |
binaryformat | if true, save in binary format, otherwise in ascii | 1 |
position | points coordinates | |
triangle | triangles indices | |
quad | quads indices |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
Examples
STLExporter.scn
<?xml version='1.0'?>
<Node name='Root' gravity='0 0 0' time='0' animate='0' >
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader,STLExporter] -->
<RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
<DefaultAnimationLoop/>
<MechanicalObject position='0 1 2 3 4 5 6 7 8 9'/>
<MeshOBJLoader name="loader" filename='mesh/liver-smooth.obj'/>
<OglModel src="@loader"/>
<STLExporter name='exporter1' printLog='true' filename='outFile' exportAtBegin='true' position="@loader.position" triangle="@loader.triangles"/>
</Node>
def createScene(root_node):
root = root_node.addChild('Root', gravity="0 0 0", time="0", animate="0")
root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
root.addObject('DefaultAnimationLoop', )
root.addObject('MechanicalObject', position="0 1 2 3 4 5 6 7 8 9")
root.addObject('MeshOBJLoader', name="loader", filename="mesh/liver-smooth.obj")
root.addObject('OglModel', src="@loader")
root.addObject('STLExporter', name="exporter1", printLog="true", filename="outFile", exportAtBegin="true", position="@loader.position", triangle="@loader.triangles")