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OglVolumetricModel

Volumetric model for OpenGL display

Target: VolumetricRendering

namespace: sofa::component::visualmodel

parents:

  • VisualModel
  • VisualState

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
enable Display the object or not 1
tetrahedra Tetrahedra to draw
hexahedra Hexahedra to draw
volumeScale Scale for each volumetric primitive 1
depthTest Set Depth Test 0
blending Set Blending 0
defaultColor Color for each volume (if the attribute a_vertexColor is not detected) 0 0 0 0
Vector
position Vertices coordinates
restPosition Vertices rest coordinates
normal Normals of the model
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject

Examples

OglVolumetricModel_tetra_physics.scn

<?xml version="1.0"?>
<Node name="root" dt="0.02">
    <RequiredPlugin name="VolumetricRendering" />

    <Node name="HexaRaptor" >
        <EulerImplicitSolver  rayleighStiffness="0.1" rayleighMass="0.1" />
        <CGLinearSolver iterations="100" tolerance="1.0e-7" threshold="1.0e-7"/>

        <MeshVTKLoader name="loader" filename="mesh/raptorTetra_8418.vtu" />
        <MechanicalObject src="@loader" template="Vec3d" />
        <include href="Objects/TetrahedronSetTopology.xml" src="@loader" />

        <TetrahedronFEMForceField name="FEM" youngModulus="500" poissonRatio="0.4" method="large"
            computeVonMisesStress="2"
         />

        <Node>
            <OglShader geometryVerticesOut="12" geometryInputType="10" geometryOutputType="5" 
                vertFilename="share/shaders/tetra.vert" geoFilename="share/shaders/tetra_triangles.geo" fragFilename="share/shaders/tetra.frag" />
            <OglFloatVariable id="volumeScale" value="0.9"/>
            <OglFloatVariable id="u_enableLight" value="1"/>
            <OglFloat4Attribute id="a_vertexColor" value="@../FEM.vonMisesStressColors"/>
            <OglVolumetricModel printLog="false" color="1 0 1 1" />

            <IdentityMapping />
        </Node>
    </Node>

</Node>
def createScene(root_node):

   root = root_node.addChild('root', dt="0.02")

   root.addObject('RequiredPlugin', name="VolumetricRendering")

   hexa_raptor = root.addChild('HexaRaptor')

   hexa_raptor.addObject('EulerImplicitSolver', rayleighStiffness="0.1", rayleighMass="0.1")
   hexa_raptor.addObject('CGLinearSolver', iterations="100", tolerance="1.0e-7", threshold="1.0e-7")
   hexa_raptor.addObject('MeshVTKLoader', name="loader", filename="mesh/raptorTetra_8418.vtu")
   hexa_raptor.addObject('MechanicalObject', src="@loader", template="Vec3d")
   hexa_raptor.addObject('include', href="Objects/TetrahedronSetTopology.xml", src="@loader")
   hexa_raptor.addObject('TetrahedronFEMForceField', name="FEM", youngModulus="500", poissonRatio="0.4", method="large", computeVonMisesStress="2")

   node = HexaRaptor.addChild('node')

   node.addObject('OglShader', geometryVerticesOut="12", geometryInputType="10", geometryOutputType="5", vertFilename="share/shaders/tetra.vert", geoFilename="share/shaders/tetra_triangles.geo", fragFilename="share/shaders/tetra.frag")
   node.addObject('OglFloatVariable', id="volumeScale", value="0.9")
   node.addObject('OglFloatVariable', id="u_enableLight", value="1")
   node.addObject('OglFloat4Attribute', id="a_vertexColor", value="@../FEM.vonMisesStressColors")
   node.addObject('OglVolumetricModel', printLog="false", color="1 0 1 1")
   node.addObject('IdentityMapping', )

OglVolumetricModel_hexa_link.scn

<?xml version="1.0"?>
<Node name="root" dt="0.02">
    <RequiredPlugin name="VolumetricRendering" />

    <Node name="Input">
        <SparseGridTopology name="grid" n="51 51 51" fileTopology="mesh/raptor_8kp.obj" />

        <MechanicalObject name="dofs" template="Vec3d" />
        <HexahedronSetTopologyContainer name="topology" hexahedra="@grid.hexahedra" />
    </Node>

    <Node>
        <OglShader geometryVerticesOut="12" geometryInputType="10" geometryOutputType="5"
                   fileVertexShaders="['share/shaders/tetra.vert']" fileGeometryShaders="['share/shaders/tetra_triangles.geo']" fileFragmentShaders="['share/shaders/tetra.frag']" />
        <OglFloatVariable id="volumeScale" value="0.9"/>
        <OglFloatVariable id="u_enableLight" value="1"/>
        <OglVolumetricModel position="@../Input/dofs.position" hexahedra="@../Input/topology.hexahedra" printLog="false" color="1 0 1 1" />
    </Node>

</Node>
def createScene(root_node):

   root = root_node.addChild('root', dt="0.02")

   root.addObject('RequiredPlugin', name="VolumetricRendering")

   input = root.addChild('Input')

   input.addObject('SparseGridTopology', name="grid", n="51 51 51", fileTopology="mesh/raptor_8kp.obj")
   input.addObject('MechanicalObject', name="dofs", template="Vec3d")
   input.addObject('HexahedronSetTopologyContainer', name="topology", hexahedra="@grid.hexahedra")

   node = root.addChild('node')

   node.addObject('OglShader', geometryVerticesOut="12", geometryInputType="10", geometryOutputType="5", fileVertexShaders="['share/shaders/tetra.vert']", fileGeometryShaders="['share/shaders/tetra_triangles.geo']", fileFragmentShaders="['share/shaders/tetra.frag']")
   node.addObject('OglFloatVariable', id="volumeScale", value="0.9")
   node.addObject('OglFloatVariable', id="u_enableLight", value="1")
   node.addObject('OglVolumetricModel', position="@../Input/dofs.position", hexahedra="@../Input/topology.hexahedra", printLog="false", color="1 0 1 1")

OglVolumetricModel_tetra.scn

<?xml version="1.0"?>
<Node name="root" dt="0.02">
    <RequiredPlugin name="VolumetricRendering" />

    <MeshVTKLoader name="loader" filename="mesh/raptorTetra_8418.vtu" />
    <MechanicalObject src="@loader" template="Vec3d" />
    <include href="Objects/TetrahedronSetTopology.xml" src="@loader" />

    <Node>
        <OglShader geometryVerticesOut="12" geometryInputType="10" geometryOutputType="5" 
            vertFilename="share/shaders/tetra.vert" geoFilename="share/shaders/tetra_triangles.geo" fragFilename="share/shaders/tetra.frag" />
        <OglFloatVariable id="volumeScale" value="0.9"/>
        <OglFloatVariable id="u_enableLight" value="1"/>
        <OglFloat4Attribute id="a_vertexColor" value="@../loader.position"/>
        <OglVolumetricModel printLog="false"  />
    </Node>

</Node>
def createScene(root_node):

   root = root_node.addChild('root', dt="0.02")

   root.addObject('RequiredPlugin', name="VolumetricRendering")
   root.addObject('MeshVTKLoader', name="loader", filename="mesh/raptorTetra_8418.vtu")
   root.addObject('MechanicalObject', src="@loader", template="Vec3d")
   root.addObject('include', href="Objects/TetrahedronSetTopology.xml", src="@loader")

   node = root.addChild('node')

   node.addObject('OglShader', geometryVerticesOut="12", geometryInputType="10", geometryOutputType="5", vertFilename="share/shaders/tetra.vert", geoFilename="share/shaders/tetra_triangles.geo", fragFilename="share/shaders/tetra.frag")
   node.addObject('OglFloatVariable', id="volumeScale", value="0.9")
   node.addObject('OglFloatVariable', id="u_enableLight", value="1")
   node.addObject('OglFloat4Attribute', id="a_vertexColor", value="@../loader.position")
   node.addObject('OglVolumetricModel', printLog="false")

OglVolumetricModel_physics.scn

<?xml version="1.0"?>
<Node name="root" dt="0.02">
    <RequiredPlugin name="VolumetricRendering" />

    <Node name="HexaRaptor" >
        <EulerImplicitSolver  rayleighStiffness="0.1" rayleighMass="0.1" />
        <CGLinearSolver iterations="100" tolerance="1.0e-7" threshold="1.0e-7"/>

        <SparseGridTopology name="grid" n="21 21 21" fileTopology="mesh/raptor_8kp.obj" />

        <MechanicalObject name="dofs" template="Vec3d" />
        <HexahedronSetTopologyContainer hexahedra="@grid.hexahedra" />
        <HexahedronSetGeometryAlgorithms />

        <HexahedronFEMForceField name="FEM" youngModulus="500" poissonRatio="0.4" method="large" />

        <Node>
            <OglShader geometryVerticesOut="12" geometryInputType="10" geometryOutputType="5" 
                vertFilename="share/shaders/tetra.vert" geoFilename="share/shaders/tetra_triangles.geo" fragFilename="share/shaders/tetra.frag" />
            <OglFloatVariable id="volumeScale" value="0.9"/>
            <OglFloatVariable id="u_enableLight" value="1"/>
            <OglFloat4Attribute id="a_vertexColor" value="@../grid.position"/>
            <OglVolumetricModel printLog="false" color="1 0 1 1" />

            <IdentityMapping />
        </Node>
    </Node>

</Node>
def createScene(root_node):

   root = root_node.addChild('root', dt="0.02")

   root.addObject('RequiredPlugin', name="VolumetricRendering")

   hexa_raptor = root.addChild('HexaRaptor')

   hexa_raptor.addObject('EulerImplicitSolver', rayleighStiffness="0.1", rayleighMass="0.1")
   hexa_raptor.addObject('CGLinearSolver', iterations="100", tolerance="1.0e-7", threshold="1.0e-7")
   hexa_raptor.addObject('SparseGridTopology', name="grid", n="21 21 21", fileTopology="mesh/raptor_8kp.obj")
   hexa_raptor.addObject('MechanicalObject', name="dofs", template="Vec3d")
   hexa_raptor.addObject('HexahedronSetTopologyContainer', hexahedra="@grid.hexahedra")
   hexa_raptor.addObject('HexahedronSetGeometryAlgorithms', )
   hexa_raptor.addObject('HexahedronFEMForceField', name="FEM", youngModulus="500", poissonRatio="0.4", method="large")

   node = HexaRaptor.addChild('node')

   node.addObject('OglShader', geometryVerticesOut="12", geometryInputType="10", geometryOutputType="5", vertFilename="share/shaders/tetra.vert", geoFilename="share/shaders/tetra_triangles.geo", fragFilename="share/shaders/tetra.frag")
   node.addObject('OglFloatVariable', id="volumeScale", value="0.9")
   node.addObject('OglFloatVariable', id="u_enableLight", value="1")
   node.addObject('OglFloat4Attribute', id="a_vertexColor", value="@../grid.position")
   node.addObject('OglVolumetricModel', printLog="false", color="1 0 1 1")
   node.addObject('IdentityMapping', )

OglVolumetricModel_tetra_clipped_physics.scn

<?xml version="1.0"?>
<Node name="root" dt="0.02">
    <RequiredPlugin name="VolumetricRendering" />

    <Node name="HexaRaptor" >
        <EulerImplicitSolver  rayleighStiffness="0.1" rayleighMass="0.1" />
        <CGLinearSolver iterations="100" tolerance="1.0e-7" threshold="1.0e-7"/>

        <MeshVTKLoader name="loader" filename="mesh/raptorTetra_8418.vtu" />
        <MechanicalObject src="@loader" template="Vec3d" />
        <include href="Objects/TetrahedronSetTopology.xml" src="@loader" />

        <TetrahedronFEMForceField name="FEM" youngModulus="500" poissonRatio="0.4" method="large"
            computeVonMisesStress="2"
         />

        <Node>
            <ClipPlane id="0" position="0 0 0" normal="0 0 1" />
            <OglShader geometryVerticesOut="12" geometryInputType="10" geometryOutputType="5" 
                vertFilename="share/shaders/tetra.vert" geoFilename="share/shaders/tetra_triangles.geo" fragFilename="share/shaders/tetra.frag" />
            <OglFloatVariable id="volumeScale" value="0.9"/>
            <OglFloatVariable id="u_enableLight" value="1"/>
            <OglFloat4Attribute id="a_vertexColor" value="@../FEM.vonMisesStressColors"/>
            <OglVolumetricModel printLog="false" color="1 0 1 1" />

            <IdentityMapping />
        </Node>
    </Node>

</Node>
def createScene(root_node):

   root = root_node.addChild('root', dt="0.02")

   root.addObject('RequiredPlugin', name="VolumetricRendering")

   hexa_raptor = root.addChild('HexaRaptor')

   hexa_raptor.addObject('EulerImplicitSolver', rayleighStiffness="0.1", rayleighMass="0.1")
   hexa_raptor.addObject('CGLinearSolver', iterations="100", tolerance="1.0e-7", threshold="1.0e-7")
   hexa_raptor.addObject('MeshVTKLoader', name="loader", filename="mesh/raptorTetra_8418.vtu")
   hexa_raptor.addObject('MechanicalObject', src="@loader", template="Vec3d")
   hexa_raptor.addObject('include', href="Objects/TetrahedronSetTopology.xml", src="@loader")
   hexa_raptor.addObject('TetrahedronFEMForceField', name="FEM", youngModulus="500", poissonRatio="0.4", method="large", computeVonMisesStress="2")

   node = HexaRaptor.addChild('node')

   node.addObject('ClipPlane', id="0", position="0 0 0", normal="0 0 1")
   node.addObject('OglShader', geometryVerticesOut="12", geometryInputType="10", geometryOutputType="5", vertFilename="share/shaders/tetra.vert", geoFilename="share/shaders/tetra_triangles.geo", fragFilename="share/shaders/tetra.frag")
   node.addObject('OglFloatVariable', id="volumeScale", value="0.9")
   node.addObject('OglFloatVariable', id="u_enableLight", value="1")
   node.addObject('OglFloat4Attribute', id="a_vertexColor", value="@../FEM.vonMisesStressColors")
   node.addObject('OglVolumetricModel', printLog="false", color="1 0 1 1")
   node.addObject('IdentityMapping', )

OglVolumetricModel_hexa.scn

<?xml version="1.0"?>
<Node name="root" dt="0.02">
    <RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
    <RequiredPlugin name="Sofa.Component.Topology.Container.Dynamic"/> <!-- Needed to use components [HexahedronSetTopologyContainer] -->
    <RequiredPlugin name="Sofa.Component.Topology.Container.Grid"/> <!-- Needed to use components [SparseGridTopology] -->
    <RequiredPlugin name="Sofa.GL.Component.Shader"/> <!-- Needed to use components [OglFloatVariable,OglShader] -->
    <RequiredPlugin name="VolumetricRendering" />

    <DefaultAnimationLoop/>
    <SparseGridTopology name="grid" n="51 51 51" fileTopology="mesh/raptor_8kp.obj" />

    <MechanicalObject template="Vec3d" />
    <HexahedronSetTopologyContainer hexahedra="@grid.hexahedra" />

    <Node>
        <OglShader geometryVerticesOut="12" geometryInputType="10" geometryOutputType="5"
                   fileVertexShaders="['share/shaders/tetra.vert']" fileGeometryShaders="['share/shaders/tetra_triangles.geo']" fileFragmentShaders="['share/shaders/tetra.frag']" />
        <OglFloatVariable id="volumeScale" value="0.9"/>
        <OglFloatVariable id="u_enableLight" value="1"/>
        <OglVolumetricModel printLog="false" color="1 0 1 1" />
    </Node>

</Node>
def createScene(root_node):

   root = root_node.addChild('root', dt="0.02")

   root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
   root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Dynamic")
   root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Grid")
   root.addObject('RequiredPlugin', name="Sofa.GL.Component.Shader")
   root.addObject('RequiredPlugin', name="VolumetricRendering")
   root.addObject('DefaultAnimationLoop', )
   root.addObject('SparseGridTopology', name="grid", n="51 51 51", fileTopology="mesh/raptor_8kp.obj")
   root.addObject('MechanicalObject', template="Vec3d")
   root.addObject('HexahedronSetTopologyContainer', hexahedra="@grid.hexahedra")

   node = root.addChild('node')

   node.addObject('OglShader', geometryVerticesOut="12", geometryInputType="10", geometryOutputType="5", fileVertexShaders="['share/shaders/tetra.vert']", fileGeometryShaders="['share/shaders/tetra_triangles.geo']", fileFragmentShaders="['share/shaders/tetra.frag']")
   node.addObject('OglFloatVariable', id="volumeScale", value="0.9")
   node.addObject('OglFloatVariable', id="u_enableLight", value="1")
   node.addObject('OglVolumetricModel', printLog="false", color="1 0 1 1")

OglVolumetricModel_hexa_physics.scn

<?xml version="1.0"?>
<Node name="root" dt="0.02">
    <RequiredPlugin name="VolumetricRendering" />

    <Node name="HexaRaptor" >
        <EulerImplicitSolver  rayleighStiffness="0.1" rayleighMass="0.1" />
        <CGLinearSolver iterations="100" tolerance="1.0e-7" threshold="1.0e-7"/>

        <SparseGridTopology name="grid" n="21 21 21" fileTopology="mesh/raptor_8kp.obj" />

        <MechanicalObject name="dofs" template="Vec3d" />
        <HexahedronSetTopologyContainer hexahedra="@grid.hexahedra" />
        <HexahedronSetGeometryAlgorithms />

        <HexahedronFEMForceField name="FEM" youngModulus="500" poissonRatio="0.4" method="large" />

        <Node>
            <OglShader geometryVerticesOut="12" geometryInputType="10" geometryOutputType="5" 
                vertFilename="share/shaders/tetra.vert" geoFilename="share/shaders/tetra_triangles.geo" fragFilename="share/shaders/tetra.frag" />
            <OglFloatVariable id="volumeScale" value="0.9"/>
            <OglFloatVariable id="u_enableLight" value="1"/>
            <OglFloat4Attribute id="a_vertexColor" value="@../grid.position"/>
            <OglVolumetricModel printLog="false" color="1 0 1 1" />

            <IdentityMapping />
        </Node>
    </Node>

</Node>
def createScene(root_node):

   root = root_node.addChild('root', dt="0.02")

   root.addObject('RequiredPlugin', name="VolumetricRendering")

   hexa_raptor = root.addChild('HexaRaptor')

   hexa_raptor.addObject('EulerImplicitSolver', rayleighStiffness="0.1", rayleighMass="0.1")
   hexa_raptor.addObject('CGLinearSolver', iterations="100", tolerance="1.0e-7", threshold="1.0e-7")
   hexa_raptor.addObject('SparseGridTopology', name="grid", n="21 21 21", fileTopology="mesh/raptor_8kp.obj")
   hexa_raptor.addObject('MechanicalObject', name="dofs", template="Vec3d")
   hexa_raptor.addObject('HexahedronSetTopologyContainer', hexahedra="@grid.hexahedra")
   hexa_raptor.addObject('HexahedronSetGeometryAlgorithms', )
   hexa_raptor.addObject('HexahedronFEMForceField', name="FEM", youngModulus="500", poissonRatio="0.4", method="large")

   node = HexaRaptor.addChild('node')

   node.addObject('OglShader', geometryVerticesOut="12", geometryInputType="10", geometryOutputType="5", vertFilename="share/shaders/tetra.vert", geoFilename="share/shaders/tetra_triangles.geo", fragFilename="share/shaders/tetra.frag")
   node.addObject('OglFloatVariable', id="volumeScale", value="0.9")
   node.addObject('OglFloatVariable', id="u_enableLight", value="1")
   node.addObject('OglFloat4Attribute', id="a_vertexColor", value="@../grid.position")
   node.addObject('OglVolumetricModel', printLog="false", color="1 0 1 1")
   node.addObject('IdentityMapping', )