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UnilateralPlaneConstraint

This component is a simple point plane collision model. By providing 4 points to the component, the first point will be constrained to stay in one side of the plane described by the three other points (in the direction of the plane normal). All the four points, the triangle and the normal can be seen by allowing the 'Collision Model' in the 'View' tab.

Vec3d

Templates:

  • Vec3d

Target: SoftRobots

namespace: softrobots::constraint

parents:

  • SoftRobotsConstraint

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
group ID of the group containing this constraint. This ID is used to specify which constraints are solved by which solver, by specifying in each solver which groups of constraints it should handle. 0
constraintIndex Constraint index (first index in the right hand term resolution vector) 0
endTime The SoftRobotsConstraint stops acting after the given value. Use a negative value for infinite SoftRobotsConstraints -1
indices Four indices: -First one for the constrained point -The others to describe the plane
flipNormal The normal must be to the direction of the point 0
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject