AnimationEditor
Build an animation from key points motion: ctrl+a: add keyframe ctrl+d: delete keyframe ctrl+c: copy keyframe ctrl+v: paste keyframe ctrl+x: cut keyframe ctrl+w: write animation ctrl+m: play/pause animation ctrl+(left/right)arrow: move the cursor along the timeline ctrl+(pgDn/pgUp): move the cursor to the next/previous keyframe
Templates:
- Rigid3d
- Vec3d
Target: SoftRobots
namespace: softrobots::controller
parents:
- Controller
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
handleEventTriggersUpdate | Event handling frequency controls the controller update frequency | 0 |
maxKeyFrame | Max >= 1, default 150 | 150 |
filename | If no filename given, set default to animation.txt | animation.txt |
loop | If true, will loop on the animation (only in play mode). | 0 |
load | If true, will load the animation at init. | 1 |
dx | Variation of displacement. You can control the animation on displacement instead of time. If dx is set, at each time step, the animation will progress in term of displacement/distance. A positive dx means move forward and a negative dx means backward (on the timeline). | 0 |
frameTime | Frame time. | 0.01 |
cursor | Current frame of the cursor along the timeline | 0 |
Visualization | ||
drawTimeline | 1 | |
drawSize | 0.1 | |
drawTrajectory | 0 |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |