ParticlesRepulsionForceField
ForceField using SpatialGridContainer to compute repulsion forces in a set of spheres
Vec2d
Templates:
- Vec2d
Target: SofaSphFluid
namespace: sofa::component::forcefield
parents:
- ForceField
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
rayleighStiffness | Rayleigh damping - stiffness matrix coefficient | 0 |
distance | Distance to maintain between particles | 1 |
stiffness | Stiffness | 100 |
damping | Damping | 0.1 |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
mstate | MechanicalState used by this component | MechanicalState<Vec2d> |
Vec3d
Templates:
- Vec3d
Target: SofaSphFluid
namespace: sofa::component::forcefield
parents:
- ForceField
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
rayleighStiffness | Rayleigh damping - stiffness matrix coefficient | 0 |
distance | Distance to maintain between particles | 1 |
stiffness | Stiffness | 100 |
damping | Damping | 0.1 |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
mstate | MechanicalState used by this component | MechanicalState<Vec3d> |
Examples
ParticlesRepulsionForceField.scn
<?xml version="1.0" ?>
<Node name="root" gravity="0.0 -2.0 0.0" dt="0.04">
<RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
<RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [NewProximityIntersection] -->
<RequiredPlugin name="Sofa.Component.Collision.Geometry"/> <!-- Needed to use components [SphereCollisionModel] -->
<RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
<RequiredPlugin name="Sofa.Component.Constraint.Projective"/> <!-- Needed to use components [FixedProjectiveConstraint] -->
<RequiredPlugin name="Sofa.Component.Engine.Select"/> <!-- Needed to use components [BoxROI] -->
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader] -->
<RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
<RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [IdentityMapping SubsetMapping] -->
<RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [UniformMass] -->
<RequiredPlugin name="Sofa.Component.MechanicalLoad"/> <!-- Needed to use components [PlaneForceField SphereForceField] -->
<RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
<RequiredPlugin name="Sofa.Component.SolidMechanics.Spring"/> <!-- Needed to use components [MeshSpringForceField QuadBendingSprings] -->
<RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
<RequiredPlugin name="Sofa.Component.Topology.Container.Grid"/> <!-- Needed to use components [RegularGridTopology] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
<RequiredPlugin name="SofaSphFluid"/> <!-- Needed to use components [ParticlesRepulsionForceField SpatialGridContainer] -->
<DefaultAnimationLoop/>
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse name="Response" />
<NewProximityIntersection alarmDistance="0.002" contactDistance="0.001" />
<Node name="Floor">
<RegularGridTopology nx="2" ny="1" nz="2" xmin="20" xmax="-20" ymin="-3.05" ymax="-3.05" zmin="-20" zmax="20" />
<MechanicalObject />
<Node name="Visu">
<OglModel name="Visual" color="red" />
<IdentityMapping input="@.." output="@Visual" />
</Node>
</Node>
<Node name="SquareCloth1">
<EulerImplicitSolver rayleighMass="0.05" rayleighStiffness="0.1" />
<CGLinearSolver iterations="10" threshold="0.000001" tolerance="1e-5"/>
<RegularGridTopology nx="100" ny="1" nz="100" xmin="12" xmax="-12" ymin="7" ymax="7" zmin="-12" zmax="12" />
<MechanicalObject />
<UniformMass totalMass="100" />
<BoxConstraint box="-12 7 12 -10 7 12 10 7 12 12 7 12" />
<MeshSpringForceField name="Springs" stiffness="1000" damping="0" />
<QuadBendingSprings name="Bend" stiffness="2000" damping="1" />
<SphereForceField stiffness="1000" damping="1" center="0 1 3" radius="4" />
<PlaneForceField stiffness="1000" damping="20" normal="0 1 0" d="-3" />
<SpatialGridContainer cellWidth="0.2" autoUpdate="false" showGrid="false" />
<ParticlesRepulsionForceField distance="0.2" stiffness="1000" />
<Node name="Visu">
<OglModel name="Visual" color="green" />
<IdentityMapping input="@.." output="@Visual" />
</Node>
<Node>
<RegularGridTopology nx="4" ny="1" nz="4" xmin="12" xmax="-12" ymin="7" ymax="7" zmin="-12" zmax="12" />/
<MechanicalObject />
<SphereCollisionModel radius="1.0" contactStiffness="1" />
<SubsetMapping />
</Node>
</Node>
<Node name="Sphere">
<MeshOBJLoader name="meshLoader_0" filename="mesh/sphere.obj" scale="3.95" handleSeams="1" />
<OglModel name="Visual" src="@meshLoader_0" dx="0" dy="1" dz="3" color="blue" />
</Node>
</Node>
def createScene(root_node):
root = root_node.addChild('root', gravity="0.0 -2.0 0.0", dt="0.04")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Geometry")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
root.addObject('RequiredPlugin', name="Sofa.Component.Constraint.Projective")
root.addObject('RequiredPlugin', name="Sofa.Component.Engine.Select")
root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
root.addObject('RequiredPlugin', name="Sofa.Component.MechanicalLoad")
root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.Spring")
root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Grid")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
root.addObject('RequiredPlugin', name="SofaSphFluid")
root.addObject('DefaultAnimationLoop', )
root.addObject('CollisionPipeline', verbose="0")
root.addObject('BruteForceBroadPhase', )
root.addObject('BVHNarrowPhase', )
root.addObject('CollisionResponse', name="Response")
root.addObject('NewProximityIntersection', alarmDistance="0.002", contactDistance="0.001")
floor = root.addChild('Floor')
floor.addObject('RegularGridTopology', nx="2", ny="1", nz="2", xmin="20", xmax="-20", ymin="-3.05", ymax="-3.05", zmin="-20", zmax="20")
floor.addObject('MechanicalObject', )
visu = Floor.addChild('Visu')
visu.addObject('OglModel', name="Visual", color="red")
visu.addObject('IdentityMapping', input="@..", output="@Visual")
square_cloth1 = root.addChild('SquareCloth1')
square_cloth1.addObject('EulerImplicitSolver', rayleighMass="0.05", rayleighStiffness="0.1")
square_cloth1.addObject('CGLinearSolver', iterations="10", threshold="0.000001", tolerance="1e-5")
square_cloth1.addObject('RegularGridTopology', nx="100", ny="1", nz="100", xmin="12", xmax="-12", ymin="7", ymax="7", zmin="-12", zmax="12")
square_cloth1.addObject('MechanicalObject', )
square_cloth1.addObject('UniformMass', totalMass="100")
square_cloth1.addObject('BoxConstraint', box="-12 7 12 -10 7 12 10 7 12 12 7 12")
square_cloth1.addObject('MeshSpringForceField', name="Springs", stiffness="1000", damping="0")
square_cloth1.addObject('QuadBendingSprings', name="Bend", stiffness="2000", damping="1")
square_cloth1.addObject('SphereForceField', stiffness="1000", damping="1", center="0 1 3", radius="4")
square_cloth1.addObject('PlaneForceField', stiffness="1000", damping="20", normal="0 1 0", d="-3")
square_cloth1.addObject('SpatialGridContainer', cellWidth="0.2", autoUpdate="false", showGrid="false")
square_cloth1.addObject('ParticlesRepulsionForceField', distance="0.2", stiffness="1000")
visu = SquareCloth1.addChild('Visu')
visu.addObject('OglModel', name="Visual", color="green")
visu.addObject('IdentityMapping', input="@..", output="@Visual")
node = SquareCloth1.addChild('node')
node.addObject('RegularGridTopology', nx="4", ny="1", nz="4", xmin="12", xmax="-12", ymin="7", ymax="7", zmin="-12", zmax="12")
node.addObject('MechanicalObject', )
node.addObject('SphereCollisionModel', radius="1.0", contactStiffness="1")
node.addObject('SubsetMapping', )
sphere = root.addChild('Sphere')
sphere.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/sphere.obj", scale="3.95", handleSeams="1")
sphere.addObject('OglModel', name="Visual", src="@meshLoader_0", dx="0", dy="1", dz="3", color="blue")