Skip to content

ShapeMatchingForceField

Meshless deformations based on shape matching

Vec3d

Templates:

  • Vec3d

Target: ShapeMatchingPlugin

namespace: sofa::component::forcefield

parents:

  • ForceField

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
rayleighStiffness Rayleigh damping - stiffness matrix coefficient 0
stiffness force stiffness 500
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject
mechanicalStates List of mechanical states to which this component is associated BaseMechanicalState
mstate MechanicalState used by this component MechanicalState<Vec3d>
rotationFinder link to the rotation finder ShapeMatchingRotationFinder<Vec3d>

Examples

ShapeMatchingForceField.scn

<Node name="root" dt="0.02">
    <RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase,BruteForceBroadPhase,CollisionPipeline] -->
    <RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [MinProximityIntersection] -->
    <RequiredPlugin name="Sofa.Component.Collision.Geometry"/> <!-- Needed to use components [LineCollisionModel,PointCollisionModel,SphereCollisionModel,TriangleCollisionModel] -->
    <RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
    <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader] -->
    <RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
    <RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [IdentityMapping] -->
    <RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [UniformMass] -->
    <RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
    <RequiredPlugin name="Sofa.Component.SceneUtility"/> <!-- Needed to use components [InfoComponent] -->
    <RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
    <RequiredPlugin name="Sofa.Component.Topology.Container.Constant"/> <!-- Needed to use components [MeshTopology] -->
    <RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
    <RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
    <RequiredPlugin name="ShapeMatchingPlugin"/> <!-- Needed to use components [ShapeMatchingForceField,ShapeMatchingRotationFinder] -->

    <DefaultAnimationLoop/>
    <VisualStyle displayFlags="showBehaviorModels showForceFields" />
    <CollisionPipeline verbose="0" draw="0" />
    <BruteForceBroadPhase />
    <BVHNarrowPhase />
    <MinProximityIntersection name="Proximity" alarmDistance="0.8" contactDistance="0.5" />
    <CollisionResponse name="Response" response="PenalityContactForceField" />
    <Node name="cubeFEM">
        <EulerImplicitSolver name="cg_odesolver" printLog="false" />
        <CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
        <MeshOBJLoader name="loader" filename="mesh/dragon.obj" />
        <MeshTopology src="@loader" />
        <MechanicalObject src="@loader" scale="1" dz="10" />
        <UniformMass totalMass="3" />
        <RotationFinder neighborhoodLevel="1" radius="0.1" />
        <ShapeMatchingForceField name="ShapeMatching" stiffness="100" />
        <MeshOBJLoader name="loader" filename="mesh/dragon.obj" />
        <Node name="Visu">
            <OglModel name="Visual" src="@../loader" color="red" dz="10" />
            <IdentityMapping input="@.." output="@Visual" />
        </Node>
        <Node name="Surf">
            <MeshTopology src="@../loader" />
            <MechanicalObject src="@../loader" dz="10" />
            <SphereCollisionModel contactStiffness="10" radius="0.1"/>
            <IdentityMapping />
        </Node>
    </Node>
    <Node name="Floor">
        <MeshOBJLoader name="loader" filename="mesh/floor3.obj" />
        <MeshTopology src="@loader" />
        <MechanicalObject src="@loader" dy="-10" scale="1.75" />
        <TriangleCollisionModel name="FloorTriangle" simulated="0" moving="0" />
        <LineCollisionModel name="FloorLine" simulated="0" moving="0" />
        <PointCollisionModel name="FloorPoint" simulated="0" moving="0" />
        <OglModel name="FloorV" src="@loader" texturename="textures/brushed_metal.bmp" dy="-10" scale="1.75" />
    </Node>
</Node>
def createScene(root_node):

   root = root_node.addChild('root', dt="0.02")

   root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
   root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
   root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Geometry")
   root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
   root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
   root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
   root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
   root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
   root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
   root.addObject('RequiredPlugin', name="Sofa.Component.SceneUtility")
   root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
   root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Constant")
   root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
   root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
   root.addObject('RequiredPlugin', name="ShapeMatchingPlugin")
   root.addObject('DefaultAnimationLoop', )
   root.addObject('VisualStyle', displayFlags="showBehaviorModels showForceFields")
   root.addObject('CollisionPipeline', verbose="0", draw="0")
   root.addObject('BruteForceBroadPhase', )
   root.addObject('BVHNarrowPhase', )
   root.addObject('MinProximityIntersection', name="Proximity", alarmDistance="0.8", contactDistance="0.5")
   root.addObject('CollisionResponse', name="Response", response="PenalityContactForceField")

   cube_fem = root.addChild('cubeFEM')

   cube_fem.addObject('EulerImplicitSolver', name="cg_odesolver", printLog="false")
   cube_fem.addObject('CGLinearSolver', iterations="25", name="linear solver", tolerance="1.0e-9", threshold="1.0e-9")
   cube_fem.addObject('MeshOBJLoader', name="loader", filename="mesh/dragon.obj")
   cube_fem.addObject('MeshTopology', src="@loader")
   cube_fem.addObject('MechanicalObject', src="@loader", scale="1", dz="10")
   cube_fem.addObject('UniformMass', totalMass="3")
   cube_fem.addObject('RotationFinder', neighborhoodLevel="1", radius="0.1")
   cube_fem.addObject('ShapeMatchingForceField', name="ShapeMatching", stiffness="100")
   cube_fem.addObject('MeshOBJLoader', name="loader", filename="mesh/dragon.obj")

   visu = cubeFEM.addChild('Visu')

   visu.addObject('OglModel', name="Visual", src="@../loader", color="red", dz="10")
   visu.addObject('IdentityMapping', input="@..", output="@Visual")

   surf = cubeFEM.addChild('Surf')

   surf.addObject('MeshTopology', src="@../loader")
   surf.addObject('MechanicalObject', src="@../loader", dz="10")
   surf.addObject('SphereCollisionModel', contactStiffness="10", radius="0.1")
   surf.addObject('IdentityMapping', )

   floor = root.addChild('Floor')

   floor.addObject('MeshOBJLoader', name="loader", filename="mesh/floor3.obj")
   floor.addObject('MeshTopology', src="@loader")
   floor.addObject('MechanicalObject', src="@loader", dy="-10", scale="1.75")
   floor.addObject('TriangleCollisionModel', name="FloorTriangle", simulated="0", moving="0")
   floor.addObject('LineCollisionModel', name="FloorLine", simulated="0", moving="0")
   floor.addObject('PointCollisionModel', name="FloorPoint", simulated="0", moving="0")
   floor.addObject('OglModel', name="FloorV", src="@loader", texturename="textures/brushed_metal.bmp", dy="-10", scale="1.75")