IntensityProfileRegistrationForceField
Compute normal forces on a point set based on the closest intensity profile in the target image
Templates:
- Vec3d,ImageB
- Vec3d,ImageC
- Vec3d,ImageD
- Vec3d,ImageF
- Vec3d,ImageI
- Vec3d,ImageL
- Vec3d,ImageS
- Vec3d,ImageUC
- Vec3d,ImageUI
- Vec3d,ImageUL
- Vec3d,ImageUS
Target: Registration
namespace: sofa::component::forcefield
parents:
- ForceField
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
rayleighStiffness | Rayleigh damping - stiffness matrix coefficient | 0 |
maskOutside | discard profiles outside images | 0 |
useAnisotropicStiffness | use more accurate but non constant stiffness matrix. | 0 |
sizes | Inwards/outwards profile size. | 5 5 |
step | Spacing of the profile discretization. | 0.01 |
interpolation | Interpolation method. | |
measure | Similarity measure. | |
threshold | threshold for the distance minimization. | 1 |
searchRange | Number of inwards/outwards steps for searching the most similar profiles. | 10 |
stiffness | uniform stiffness for the all springs | 100 |
damping | uniform damping for the all springs | 5 |
Inputs | ||
refImage | 0 0 0 0 0 | |
image | 0 0 0 0 0 | |
refTransform | 0 0 0 0 0 0 1 1 1 0 1 0 | |
transform | 0 0 0 0 0 0 1 1 1 0 1 0 | |
refDirections | Profile reference directions. | |
directions | Profile directions. | |
Outputs | ||
refProfiles | reference intensity profiles | 0 0 0 0 0 |
profiles | computed intensity profiles | 0 0 0 0 0 |
similarity | similarity image | 0 0 0 0 0 |
Visualization | ||
showArrowSize | size of the axis | 0.01 |
drawMode | The way springs will be drawn: - 0: Line - 1:Cylinder - 2: Arrow | 0 |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
mstate | MechanicalState used by this component | MechanicalState<Vec3d> |