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IntensityProfileRegistrationForceField

Compute normal forces on a point set based on the closest intensity profile in the target image

Templates:

  • Vec3d,ImageB
  • Vec3d,ImageC
  • Vec3d,ImageD
  • Vec3d,ImageF
  • Vec3d,ImageI
  • Vec3d,ImageL
  • Vec3d,ImageS
  • Vec3d,ImageUC
  • Vec3d,ImageUI
  • Vec3d,ImageUL
  • Vec3d,ImageUS

Target: Registration

namespace: sofa::component::forcefield

parents:

  • ForceField

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
rayleighStiffness Rayleigh damping - stiffness matrix coefficient 0
maskOutside discard profiles outside images 0
useAnisotropicStiffness use more accurate but non constant stiffness matrix. 0
sizes Inwards/outwards profile size. 5 5
step Spacing of the profile discretization. 0.01
interpolation Interpolation method.
measure Similarity measure.
threshold threshold for the distance minimization. 1
searchRange Number of inwards/outwards steps for searching the most similar profiles. 10
stiffness uniform stiffness for the all springs 100
damping uniform damping for the all springs 5
Inputs
refImage 0 0 0 0 0
image 0 0 0 0 0
refTransform 0 0 0 0 0 0 1 1 1 0 1 0
transform 0 0 0 0 0 0 1 1 1 0 1 0
refDirections Profile reference directions.
directions Profile directions.
Outputs
refProfiles reference intensity profiles 0 0 0 0 0
profiles computed intensity profiles 0 0 0 0 0
similarity similarity image 0 0 0 0 0
Visualization
showArrowSize size of the axis 0.01
drawMode The way springs will be drawn: - 0: Line - 1:Cylinder - 2: Arrow 0
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject
mechanicalStates List of mechanical states to which this component is associated BaseMechanicalState
mstate MechanicalState used by this component MechanicalState<Vec3d>