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InertiaAlign

An engine computing inertia matrix and the principal direction of a mesh.

Target: Registration

namespace: sofa::component

parents:

  • BaseObject

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
targetCenter input: the gravity center of the target mesh
sourceCenter input: the gravity center of the source mesh
targetInertiaMatrix input: the inertia matrix of the target mesh
sourceInertiaMatrix input: the inertia matrix of the source mesh
targetPosition input: positions of the target vertices
sourcePosition input: positions of the source vertices
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject