InertiaAlign
An engine computing inertia matrix and the principal direction of a mesh.
Target: Registration
namespace: sofa::component
parents:
- BaseObject
Data
| Name | Description | Default value |
|---|---|---|
| name | object name | unnamed |
| printLog | if true, emits extra messages at runtime. | 0 |
| tags | list of the subsets the object belongs to | |
| bbox | this object bounding box | |
| componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
| listening | if true, handle the events, otherwise ignore the events | 0 |
| targetCenter | input: the gravity center of the target mesh | |
| sourceCenter | input: the gravity center of the source mesh | |
| targetInertiaMatrix | input: the inertia matrix of the target mesh | |
| sourceInertiaMatrix | input: the inertia matrix of the source mesh | |
| targetPosition | input: positions of the target vertices | |
| sourcePosition | input: positions of the source vertices |
Links
| Name | Description | Destination type name |
|---|---|---|
| context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
| slaves | Sub-objects used internally by this object | BaseObject |
| master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |