ClosestPointRegistrationForceField
Compute forces based on closest points from/to a target surface/point set
Vec3d
Templates:
- Vec3d
Target: Registration
namespace: sofa::component::forcefield
parents:
- ForceField
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
rayleighStiffness | Rayleigh damping - stiffness matrix coefficient | 0 |
stiffness | uniform stiffness for the all springs. | 100 |
damping | uniform damping for the all springs. | 0 |
cacheSize | number of closest points used in the cache to speed up closest point computation. | 5 |
blendingFactor | blending between projection (=0) and attraction (=1) forces. | 0 |
outlierThreshold | suppress outliers when distance > (meandistance + threshold*stddev). | 0 |
normalThreshold | suppress outliers when normal.closestPointNormal < threshold. | 0.5 |
projectToPlane | project closest points in the plane defined by the normal. | 1 |
rejectBorders | ignore border vertices. | 1 |
rejectOutsideBbox | ignore source points outside bounding box of target points. | 0 |
sourceTriangles | Triangles of the source mesh. | |
sourceNormals | Normals of the source mesh. | |
position | Vertices of the target mesh. | |
normals | Normals of the target mesh. | |
triangles | Triangles of the target mesh. | |
theCloserTheStiffer | Modify stiffness according to distance | 0 |
Visualization | ||
showArrowSize | size of the axis. | 0.01 |
drawMode | The way springs will be drawn: - 0: Line - 1:Cylinder - 2: Arrow. | 0 |
drawColorMap | Hue mapping of distances to closest point | 0 |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
mstate | MechanicalState used by this component | MechanicalState<Vec3d> |