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AnimationLoopParallelScheduler

parallel animation loop, using intel tbb library

Target: MultiThreading

namespace: multithreading::component::animationloop

parents:

  • BaseAnimationLoop

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
computeBoundingBox If true, compute the global bounding box of the scene at each time step. Used mostly for rendering. 1
nbThreads If not yet initialized, the main task scheduler is initialized with this number of threads. 0 corresponds to the number of available cores on the CPU. -n (minus) corresponds to the number of available cores on the CPU minus the provided number. 0
taskSchedulerType Type of task scheduler to use. _default
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject
targetNode Link to the scene's node that will be processed by the loop BaseNode