AnimationLoopParallelScheduler
parallel animation loop, using intel tbb library
Target: MultiThreading
namespace: multithreading::component::animationloop
parents:
- BaseAnimationLoop
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
computeBoundingBox | If true, compute the global bounding box of the scene at each time step. Used mostly for rendering. | 1 |
nbThreads | If not yet initialized, the main task scheduler is initialized with this number of threads. 0 corresponds to the number of available cores on the CPU. -n (minus) corresponds to the number of available cores on the CPU minus the provided number. | 0 |
taskSchedulerType | Type of task scheduler to use. | _default |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
targetNode | Link to the scene's node that will be processed by the loop | BaseNode |