MORContactMapping
Special case of mapping where the child points are the same as the parent points
Vec1d,Vec1d
Templates:
- Vec1d,Vec1d
Target: ModelOrderReduction
namespace: sofa::component::mapping
parents:
- Mapping
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
mapForces | Are forces mapped ? | 1 |
mapConstraints | Are constraints mapped ? | 1 |
mapMasses | Are masses mapped ? | 1 |
mapMatrices | Are matrix explicit mapped? | 0 |
applyRestPosition | set to true to apply this mapping to restPosition at init | 0 |
modesPath | Path to the file containing the modes. REQUIRED | |
contactIndicesPath | Path to the file containing the modes. REQUIRED | |
lambdaIndicesPath | Path to the file where contact indices will be stored. | |
storeLambda | Boolean to say if we store lambda |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
input | Input object to map | State<Vec1d> |
output | Output object to map | State<Vec1d> |
Vec2d,Vec2d
Templates:
- Vec2d,Vec2d
Target: ModelOrderReduction
namespace: sofa::component::mapping
parents:
- Mapping
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
mapForces | Are forces mapped ? | 1 |
mapConstraints | Are constraints mapped ? | 1 |
mapMasses | Are masses mapped ? | 1 |
mapMatrices | Are matrix explicit mapped? | 0 |
applyRestPosition | set to true to apply this mapping to restPosition at init | 0 |
modesPath | Path to the file containing the modes. REQUIRED | |
contactIndicesPath | Path to the file containing the modes. REQUIRED | |
lambdaIndicesPath | Path to the file where contact indices will be stored. | |
storeLambda | Boolean to say if we store lambda |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
input | Input object to map | State<Vec2d> |
output | Output object to map | State<Vec2d> |
Vec3d,Vec3d
Templates:
- Vec3d,Vec3d
Target: ModelOrderReduction
namespace: sofa::component::mapping
parents:
- Mapping
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
mapForces | Are forces mapped ? | 1 |
mapConstraints | Are constraints mapped ? | 1 |
mapMasses | Are masses mapped ? | 1 |
mapMatrices | Are matrix explicit mapped? | 0 |
applyRestPosition | set to true to apply this mapping to restPosition at init | 0 |
modesPath | Path to the file containing the modes. REQUIRED | |
contactIndicesPath | Path to the file containing the modes. REQUIRED | |
lambdaIndicesPath | Path to the file where contact indices will be stored. | |
storeLambda | Boolean to say if we store lambda |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
input | Input object to map | State<Vec3d> |
output | Output object to map | State<Vec3d> |