WireBeamInterpolation
Adaptive Beam Interpolation on Wire rest Shape
Rigid3d
Templates:
- Rigid3d
Target: BeamAdapter
namespace: beamadapter
parents:
- BaseBeamInterpolation
Data
| Name | Description | Default value |
|---|---|---|
| name | object name | unnamed |
| printLog | if true, emits extra messages at runtime. | 0 |
| tags | list of the subsets the object belongs to | |
| bbox | this object bounding box | |
| componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
| listening | if true, handle the events, otherwise ignore the events | 0 |
| edgeList | list of the edge in the topology that are concerned by the Interpolation | |
| lengthList | list of the length of each beam | |
| DOF0TransformNode0 | Optional rigid transformation between the degree of Freedom and the first node of the beam | |
| DOF1TransformNode1 | Optional rigid transformation between the degree of Freedom and the second node of the beam | |
| curvAbsList | ||
| beamCollision | list of beam (in edgeList) that needs to be considered for collision | |
| dofsAndBeamsAligned | if false, a transformation for each beam is computed between the DOF and the beam nodes | 1 |
Links
| Name | Description | Destination type name |
|---|---|---|
| context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
| slaves | Sub-objects used internally by this object | BaseObject |
| master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
| mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
| mstate | MechanicalState used by this component | MechanicalState<Rigid3d> |
| topology | link to the topology (must contain edges) | BaseMeshTopology |
| WireRestShape | link to the component on the scene | WireRestShape<Rigid3d> |