SutureController
Provides a Mouse & Keyboard user control on an EdgeSet Topology.
Rigid3d
Templates:
- Rigid3d
Target: BeamAdapter
namespace: beamadapter
parents:
- MechanicalStateController
Data
| Name | Description | Default value |
|---|---|---|
| name | object name | unnamed |
| printLog | if true, emits extra messages at runtime. | 0 |
| tags | list of the subsets the object belongs to | |
| bbox | this object bounding box | |
| componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
| listening | if true, handle the events, otherwise ignore the events | 0 |
| handleEventTriggersUpdate | Event handling frequency controls the controller update frequency | 0 |
| index | Index of the controlled DOF | 0 |
| onlyTranslation | Controlling the DOF only in translation | 0 |
| buttonDeviceState | state of ths device button | 0 |
| mainDirection | Main direction and orientation of the controlled DOF | 0 0 -1 |
| startingPos | starting pos for inserting the instrument | 0 0 0 0 0 0 1 |
| threshold | threshold for controller precision which is homogeneous to the unit of length | 1e-06 |
| maxBendingAngle | max bending criterion (in rad) for one beam | 0.1 |
| useDummyController | use a very simple controller of adaptativity (use for debug) | 0 |
| fixRigidTransforms | fix the sampling and transformations of rigid segments | 0 |
| rigidCurvAbs | pairs of curv abs for beams we want to rigidify | |
| nodeCurvAbs | ||
| curvatureList | List of the beams curvature (abscissa - curvature) | |
| controlPoints | List of the spline control points positions | |
| updateOnBeginAnimationStep | If true update interpolation and subgraph on beginAnimationStep | 0 |
| applyOrientationFirstInCreateNeedle | if true, it sets first the orientation, then the rotation for a init node of the needle | 0 |
| reinitilizeWireOnInit | reinitialize the wire everytime init() is called (for planning purposes) | 0 |
| m_actualStepNoticeablePoints | points (as curv. absc.) that are to be considered when computing a new sampling in the actual time step |
Links
| Name | Description | Destination type name |
|---|---|---|
| context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
| slaves | Sub-objects used internally by this object | BaseObject |
| master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
| interpolation | Path to the Interpolation component on scene | WireBeamInterpolation<Rigid3d> |