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MultiAdaptiveBeamMapping

Set the positions and velocities of points attached to a beam using linear interpolation between DOFs.

Rigid3d,Vec3d

Templates:

  • Rigid3d,Vec3d

Target: BeamAdapter

namespace: beamadapter

parents:

  • Mapping

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
mapForces Are forces mapped ? 1
mapConstraints Are constraints mapped ? 1
mapMasses Are masses mapped ? 1
mapMatrices Are matrix explicit mapped? 0
applyRestPosition set to true to apply this mapping to restPosition at init 0
useCurvAbs true if the curvilinear abscissa of the points remains the same during the simulation if not the curvilinear abscissa moves with adaptivity and the num of segment per beam is always the same 1
ircontroller Path to the ircontroller component on scene
parallelMapping flag to enable parallel internal computation in all the submappings 0
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject
input Input object to map State<Rigid3d>
output Output object to map State<Vec3d>