BeamProjectionDifferenceMultiMapping
Computes the difference between given points and their projection on a beam.
Rigid3d,Rigid3d,Rigid3d
Templates:
- Rigid3d,Rigid3d,Rigid3d
Target: BeamAdapter
namespace: beamadapter
parents:
- Multi2Mapping
Data
| Name | Description | Default value |
|---|---|---|
| name | object name | unnamed |
| printLog | if true, emits extra messages at runtime. | 0 |
| tags | list of the subsets the object belongs to | |
| bbox | this object bounding box | |
| componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
| listening | if true, handle the events, otherwise ignore the events | 0 |
| mapForces | Are forces mapped ? | 1 |
| mapConstraints | Are constraints mapped ? | 1 |
| mapMasses | Are masses mapped ? | 1 |
| mapMatrices | Are matrix explicit mapped? | 0 |
| applyRestPosition | set to true to apply this mapping to restPosition at init | 0 |
| indicesInput1 | Indices of model1 to project on model2 (beams) | |
| directions | Directions to project (in the local frame). | |
| updateProjectionPosition | Update the projection on the beam at each time step even when direction[0]=1. | 0 |
| updateProjectionOrientation | Update the projection on the beam at each time step even when direction[0]=1. | 0 |
| Visualization | ||
| draw | Draw projection points and directions | |
| drawSize | 3 | |
Links
| Name | Description | Destination type name |
|---|---|---|
| context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
| slaves | Sub-objects used internally by this object | BaseObject |
| master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
| input1 | Input Object(s) (1st Data type) | State<Rigid3d> |
| input2 | Input Object(s) (2nd Data type) | State<Rigid3d> |
| output | Output Object(s) | State<Rigid3d> |
| topologyInput2 | link to input2's topology container (beams to project on) | BaseMeshTopology |
| interpolationInput2 | link to input2's interpolation component (BeamInterpolation) | BeamInterpolation<Rigid3d> |