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BeamLengthMapping

Compute the lengths of the beams.

Rigid3d,Vec1d

Templates:

  • Rigid3d,Vec1d

Target: BeamAdapter

namespace: beamadapter

parents:

  • Mapping

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
mapForces Are forces mapped ? 1
mapConstraints Are constraints mapped ? 1
mapMasses Are masses mapped ? 1
mapMatrices Are matrix explicit mapped? 0
applyRestPosition set to true to apply this mapping to restPosition at init 0
geometricStiffness 0 -> no GS, 1 -> exact GS, 2 -> stabilized GS (default) 2
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject
input Input object to map State<Rigid3d>
output Output object to map State<Vec1d>
interpolation Path to the Interpolation component on scene BeamInterpolation<Rigid3d>