BeamInterpolation
Adaptive Beam Interpolation
Rigid3d
Templates:
- Rigid3d
Target: BeamAdapter
namespace: beamadapter
parents:
- BaseBeamInterpolation
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
edgeList | list of the edge in the topology that are concerned by the Interpolation | |
lengthList | list of the length of each beam | |
DOF0TransformNode0 | Optional rigid transformation between the degree of Freedom and the first node of the beam | |
DOF1TransformNode1 | Optional rigid transformation between the degree of Freedom and the second node of the beam | |
curvAbsList | ||
beamCollision | list of beam (in edgeList) that needs to be considered for collision | |
dofsAndBeamsAligned | if false, a transformation for each beam is computed between the DOF and the beam nodes | 1 |
crossSectionShape | shape of the cross-section. Can be: circular, elliptic, square, rectangular. Default is circular | circular |
radius | radius of the beam (if circular cross-section is considered) | 1 |
innerRadius | inner radius of the beam if it applies | 0 |
sideLength | side length of the beam (if square cross-section is considered) | 1 |
smallRadius | small radius of the beam (if elliptic cross-section is considered) | 1 |
largeRadius | large radius of the beam (if elliptic cross-section is considered) | 1 |
lengthY | length of the beam section along Y (if rectangular cross-section is considered) | 1 |
lengthZ | length of the beam section along Z (if rectangular cross-section is considered) | 1 |
defaultYoungModulus | value of the young modulus if not defined in an other component | 100000 |
defaultPoissonRatio | value of the poisson ratio if not defined in an other component | 0.4 |
straight | If true, will consider straight beams for the rest position | 1 |
vecID | input pos and vel (current, free pos/vel, rest pos) | current |
InterpolationInputs | vector containing (beamID, baryCoord) | |
InterpolatedPos | output Interpolated Position | |
InterpolatedVel | output Interpolated Velocity |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
mstate | MechanicalState used by this component | MechanicalState<Rigid3d> |
topology | link to the topology (must contain edges) | BaseMeshTopology |