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AdaptiveInflatableBeamForceField

Adaptive Beam finite elements

Rigid3d

Templates:

  • Rigid3d

Target: BeamAdapter

namespace: beamadapter

parents:

  • Mass

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
rayleighStiffness Rayleigh damping - stiffness matrix coefficient 0
separateGravity add separately gravity to velocity computation 0
rayleighMass Rayleigh damping - mass matrix coefficient 0
computeMass if false, only compute the stiff elastic model 1
massDensity Density of the mass (usually in kg/m^3) 1
reinforceLength if true, a separate computation for the error in elongation is peformed 0
pressure pressure inside the inflatable Beam 0
dataG Gravity 3d vector
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject
mechanicalStates List of mechanical states to which this component is associated BaseMechanicalState
mstate MechanicalState used by this component MechanicalState<Rigid3d>
interpolation Path to the Interpolation component on scene BeamInterpolation<Rigid3d>