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Visual3DText

Display 3D camera-oriented text.

Target: Sofa.Component.Visual

namespace: sofa::component::visual

parents:

  • VisualModel

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
enable Display the object or not 1
text Test to display
position 3d position 0 0 0
scale text scale 1
color text color. (default=[1.0,1.0,1.0,1.0]) 1 1 1 1
depthTest perform depth test 1
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject

Examples

Visual3DText.scn

<?xml version="1.0" ?>
<Node name="root" >
    <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader] -->
    <RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [Visual3DText VisualStyle] -->
    <RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
    <DefaultAnimationLoop/>

    <VisualStyle displayFlags="showVisualModels"/>
        <Visual3DText text="hello world!" position="1 1 1" color="red" scale="2" depthTest="false"/>

        <MeshOBJLoader name="meshLoader_0" filename="mesh/dragon.obj" handleSeams="1" />
        <OglModel src="@meshLoader_0"/>
</Node>
def createScene(root_node):

   root = root_node.addChild('root')

   root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
   root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
   root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
   root.addObject('DefaultAnimationLoop', )
   root.addObject('VisualStyle', displayFlags="showVisualModels")
   root.addObject('Visual3DText', text="hello world!", position="1 1 1", color="red", scale="2", depthTest="false")
   root.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/dragon.obj", handleSeams="1")
   root.addObject('OglModel', src="@meshLoader_0")