TopologyBoundingTrasher
Component removing all elements going outside from the given bounding box.
Vec3d
Templates:
- Vec3d
Target: Sofa.Component.Topology.Utility
namespace: sofa::component::topology::utility
parents:
- BaseObject
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
position | position coordinates of the topology object to interact with. | |
box | List of boxes defined by xmin,ymin,zmin, xmax,ymax,zmax | -1000 -1000 -1000 1000 1000 1000 |
Visualization | ||
drawBox | Draw bounding box (default = false) | 0 |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
topology | link to the topology container | BaseMeshTopology |
Examples
TopologyBoundingTrasher.scn
<!-- Mechanical MassSpring Group Basic Example -->
<Node name="root" dt="0.01" showBoundingTree="0" gravity="0 -1 0">
<RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
<RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [MinProximityIntersection] -->
<RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshGmshLoader] -->
<RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
<RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [IdentityMapping] -->
<RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [DiagonalMass] -->
<RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
<RequiredPlugin name="Sofa.Component.SolidMechanics.FEM.Elastic"/> <!-- Needed to use components [TriangularFEMForceField] -->
<RequiredPlugin name="Sofa.Component.SolidMechanics.Spring"/> <!-- Needed to use components [SpringForceField TriangularBendingSprings] -->
<RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
<RequiredPlugin name="Sofa.Component.Topology.Container.Dynamic"/> <!-- Needed to use components [TriangleSetGeometryAlgorithms TriangleSetTopologyContainer TriangleSetTopologyModifier] -->
<RequiredPlugin name="Sofa.Component.Topology.Utility"/> <!-- Needed to use components [TopologyBoundingTrasher] -->
<RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
<VisualStyle displayFlags="showBehaviorModels showVisual" />
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
<MinProximityIntersection name="Proximity" alarmDistance="0.8" contactDistance="0.5" />
<DefaultAnimationLoop/>
<Node name="SquareGravity">
<CGImplicit iterations="40" tolerance="1e-6" threshold="1e-10" />
<MeshGmshLoader name="loader" filename="mesh/square3.msh" createSubelements="true" />
<MechanicalObject name="Volume" src="@loader" scale="10" />
<TriangleSetTopologyContainer name="Container" src="@loader" />
<TriangleSetTopologyModifier name="Modifier" />
<TriangleSetGeometryAlgorithms name="GeomAlgo" template="Vec3" />
<DiagonalMass massDensity="1" />
<SpringForceField name="FF" />
<TriangularFEMForceField name="FEM" youngModulus="60" poissonRatio="0.3" method="large" />
<TriangularBendingSprings name="FEM-Bend" stiffness="300" damping="1.0" />
<TopologyBoundingTrasher box="-10 -10 -10 11 11 11" topology="@Container" drawBox="1" position="@Volume.position"/>
<Node >
<OglModel name="Visual" color="red" />
<IdentityMapping input="@.." output="@Visual" />
</Node>
</Node>
</Node>
def createScene(root_node):
root = root_node.addChild('root', dt="0.01", showBoundingTree="0", gravity="0 -1 0")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.FEM.Elastic")
root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.Spring")
root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Dynamic")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Utility")
root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
root.addObject('VisualStyle', displayFlags="showBehaviorModels showVisual")
root.addObject('CollisionPipeline', verbose="0")
root.addObject('BruteForceBroadPhase', )
root.addObject('BVHNarrowPhase', )
root.addObject('CollisionResponse', response="PenalityContactForceField")
root.addObject('MinProximityIntersection', name="Proximity", alarmDistance="0.8", contactDistance="0.5")
root.addObject('DefaultAnimationLoop', )
square_gravity = root.addChild('SquareGravity')
square_gravity.addObject('CGImplicit', iterations="40", tolerance="1e-6", threshold="1e-10")
square_gravity.addObject('MeshGmshLoader', name="loader", filename="mesh/square3.msh", createSubelements="true")
square_gravity.addObject('MechanicalObject', name="Volume", src="@loader", scale="10")
square_gravity.addObject('TriangleSetTopologyContainer', name="Container", src="@loader")
square_gravity.addObject('TriangleSetTopologyModifier', name="Modifier")
square_gravity.addObject('TriangleSetGeometryAlgorithms', name="GeomAlgo", template="Vec3")
square_gravity.addObject('DiagonalMass', massDensity="1")
square_gravity.addObject('SpringForceField', name="FF")
square_gravity.addObject('TriangularFEMForceField', name="FEM", youngModulus="60", poissonRatio="0.3", method="large")
square_gravity.addObject('TriangularBendingSprings', name="FEM-Bend", stiffness="300", damping="1.0")
square_gravity.addObject('TopologyBoundingTrasher', box="-10 -10 -10 11 11 11", topology="@Container", drawBox="1", position="@Volume.position")
node = SquareGravity.addChild('node')
node.addObject('OglModel', name="Visual", color="red")
node.addObject('IdentityMapping', input="@..", output="@Visual")