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TriangularBendingSprings

Springs added to a triangular mesh to prevent bending

Vec3d

Templates:

  • Vec3d

Target: Sofa.Component.SolidMechanics.Spring

namespace: sofa::component::solidmechanics::spring

parents:

  • ForceField

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
rayleighStiffness Rayleigh damping - stiffness matrix coefficient 0
stiffness uniform stiffness for the all springs 100000
damping uniform damping for the all springs 1
edgeInfo Internal edge data
Visualization
showSprings option to draw springs 1
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject
mechanicalStates List of mechanical states to which this component is associated BaseMechanicalState
mstate MechanicalState used by this component MechanicalState<Vec3d>
topology link to the topology container BaseMeshTopology

Examples

TriangularBendingSprings.scn

<!-- Mechanical MassSpring Group Basic Example -->
<Node name="root" dt="0.005" showBoundingTree="0" gravity="0 -90 10">
    <Node name="plugins">
        <RequiredPlugin name="Sofa.Component.Constraint.Projective"/> <!-- Needed to use components [FixedProjectiveConstraint] -->
        <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshGmshLoader] -->
        <RequiredPlugin name="Sofa.Component.LinearSolver.Direct"/> <!-- Needed to use components [AsyncSparseLDLSolver] -->
        <RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [ShewchukPCGLinearSolver] -->
        <RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [IdentityMapping] -->
        <RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [DiagonalMass] -->
        <RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
        <RequiredPlugin name="Sofa.Component.SolidMechanics.FEM.Elastic"/> <!-- Needed to use components [TriangularFEMForceField] -->
        <RequiredPlugin name="Sofa.Component.SolidMechanics.Spring"/> <!-- Needed to use components [TriangularBendingSprings] -->
        <RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
        <RequiredPlugin name="Sofa.Component.Topology.Container.Dynamic"/> <!-- Needed to use components [TriangleSetTopologyContainer] -->
        <RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
        <RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
    </Node>
    <VisualStyle displayFlags="showBehaviorModels" />
    <DefaultAnimationLoop/>

    <Node name="SquareGravity">
        <EulerImplicitSolver name="cg_odesolver" printLog="false"  rayleighStiffness="0.1" rayleighMass="0.1" />
        <ShewchukPCGLinearSolver preconditioner="@preconditioner"/>
        <AsyncSparseLDLSolver name="preconditioner" template="CompressedRowSparseMatrixMat3x3"/>
        <MeshGmshLoader name="loader" filename="mesh/square3.msh" createSubelements="true"/>
        <MechanicalObject src="@loader" scale="10" />
        <TriangleSetTopologyContainer name="Container" triangles="@loader.triangles"/>
        <DiagonalMass massDensity="0.015" />
        <FixedProjectiveConstraint indices="0 1" />
        <TriangularFEMForceField name="FEM" youngModulus="60" poissonRatio="0.3" method="large" />
        <TriangularBendingSprings name="BS" stiffness="300" damping="1.0" />
        <Node >
            <OglModel name="Visual" color="yellow" />
            <IdentityMapping input="@.." output="@Visual" />
        </Node>
    </Node>
</Node>
def createScene(root_node):

   root = root_node.addChild('root', dt="0.005", showBoundingTree="0", gravity="0 -90 10")

   plugins = root.addChild('plugins')

   plugins.addObject('RequiredPlugin', name="Sofa.Component.Constraint.Projective")
   plugins.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
   plugins.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Direct")
   plugins.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
   plugins.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
   plugins.addObject('RequiredPlugin', name="Sofa.Component.Mass")
   plugins.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
   plugins.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.FEM.Elastic")
   plugins.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.Spring")
   plugins.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
   plugins.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Dynamic")
   plugins.addObject('RequiredPlugin', name="Sofa.Component.Visual")
   plugins.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")

   root.addObject('VisualStyle', displayFlags="showBehaviorModels")
   root.addObject('DefaultAnimationLoop', )

   square_gravity = root.addChild('SquareGravity')

   square_gravity.addObject('EulerImplicitSolver', name="cg_odesolver", printLog="false", rayleighStiffness="0.1", rayleighMass="0.1")
   square_gravity.addObject('ShewchukPCGLinearSolver', preconditioner="@preconditioner")
   square_gravity.addObject('AsyncSparseLDLSolver', name="preconditioner", template="CompressedRowSparseMatrixMat3x3")
   square_gravity.addObject('MeshGmshLoader', name="loader", filename="mesh/square3.msh", createSubelements="true")
   square_gravity.addObject('MechanicalObject', src="@loader", scale="10")
   square_gravity.addObject('TriangleSetTopologyContainer', name="Container", triangles="@loader.triangles")
   square_gravity.addObject('DiagonalMass', massDensity="0.015")
   square_gravity.addObject('FixedProjectiveConstraint', indices="0 1")
   square_gravity.addObject('TriangularFEMForceField', name="FEM", youngModulus="60", poissonRatio="0.3", method="large")
   square_gravity.addObject('TriangularBendingSprings', name="BS", stiffness="300", damping="1.0")

   node = SquareGravity.addChild('node')

   node.addObject('OglModel', name="Visual", color="yellow")
   node.addObject('IdentityMapping', input="@..", output="@Visual")

TriangularBendingSprings_RemovingMeshTest.scn

<?xml version="1.0" ?>
<!-- Automatic Triangle removal on a simple Triangle topology with FEM: Element removed are define in: ./RemovingTrianglesProcess.txt -->
<Node name="root" gravity="0 -9 0" dt="0.01" bbox="-1 -1 -1 1 1 1">
    <RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
    <RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [MinProximityIntersection] -->
    <RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
    <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshGmshLoader] -->
    <RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
    <RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [DiagonalMass] -->
    <RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
    <RequiredPlugin name="Sofa.Component.SolidMechanics.Spring"/> <!-- Needed to use components [TriangularBendingSprings] -->
    <RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
    <RequiredPlugin name="Sofa.Component.Topology.Container.Dynamic"/> <!-- Needed to use components [TriangleSetGeometryAlgorithms TriangleSetTopologyContainer TriangleSetTopologyModifier] -->
    <RequiredPlugin name="Sofa.Component.Topology.Utility"/> <!-- Needed to use components [TopologicalChangeProcessor] -->
    <RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->

    <VisualStyle displayFlags="showVisual showBehaviorModels showForceFields" />
    <DefaultAnimationLoop/>
    <CollisionPipeline verbose="0" />
    <BruteForceBroadPhase name="N2" />
    <BVHNarrowPhase />
    <CollisionResponse response="PenalityContactForceField" />
    <MinProximityIntersection name="Proximity" alarmDistance="0.8" contactDistance="0.5" />
    <Node name="SquareGravity">
        <EulerImplicitSolver name="cg_odesolver" rayleighStiffness="0.1" rayleighMass="0.1" />
        <CGLinearSolver iterations="25" tolerance="1e-5" threshold="1e-5" name="linear solver"/>
        <MeshGmshLoader name="loader" filename="mesh/square3.msh" createSubelements="true" />
        <MechanicalObject name="dofs" src="@loader" template="Vec3" />
        <TriangleSetTopologyContainer name="Triangle_topo" src="@loader"/>
        <TriangleSetTopologyModifier name="Modifier" />
        <TriangleSetGeometryAlgorithms template="Vec3" name="GeomAlgo" />
        <DiagonalMass template="Vec3,Vec3" name="mass" massDensity="1.0" />

        <TriangularBendingSprings template="Vec3" name="FEM-Bend" stiffness="300" damping="1" />

        <TopologicalChangeProcessor listening="1" filename="RemovingTrianglesProcess_constraint.txt" />
    </Node>
</Node>
def createScene(root_node):

   root = root_node.addChild('root', gravity="0 -9 0", dt="0.01", bbox="-1 -1 -1 1 1 1")

   root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
   root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
   root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
   root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
   root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
   root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
   root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
   root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.Spring")
   root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
   root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Dynamic")
   root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Utility")
   root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
   root.addObject('VisualStyle', displayFlags="showVisual showBehaviorModels showForceFields")
   root.addObject('DefaultAnimationLoop', )
   root.addObject('CollisionPipeline', verbose="0")
   root.addObject('BruteForceBroadPhase', name="N2")
   root.addObject('BVHNarrowPhase', )
   root.addObject('CollisionResponse', response="PenalityContactForceField")
   root.addObject('MinProximityIntersection', name="Proximity", alarmDistance="0.8", contactDistance="0.5")

   square_gravity = root.addChild('SquareGravity')

   square_gravity.addObject('EulerImplicitSolver', name="cg_odesolver", rayleighStiffness="0.1", rayleighMass="0.1")
   square_gravity.addObject('CGLinearSolver', iterations="25", tolerance="1e-5", threshold="1e-5", name="linear solver")
   square_gravity.addObject('MeshGmshLoader', name="loader", filename="mesh/square3.msh", createSubelements="true")
   square_gravity.addObject('MechanicalObject', name="dofs", src="@loader", template="Vec3")
   square_gravity.addObject('TriangleSetTopologyContainer', name="Triangle_topo", src="@loader")
   square_gravity.addObject('TriangleSetTopologyModifier', name="Modifier")
   square_gravity.addObject('TriangleSetGeometryAlgorithms', template="Vec3", name="GeomAlgo")
   square_gravity.addObject('DiagonalMass', template="Vec3,Vec3", name="mass", massDensity="1.0")
   square_gravity.addObject('TriangularBendingSprings', template="Vec3", name="FEM-Bend", stiffness="300", damping="1")
   square_gravity.addObject('TopologicalChangeProcessor', listening="1", filename="RemovingTrianglesProcess_constraint.txt")