RegularGridSpringForceField
Spring acting on the edges and faces of a regular grid.
Vec1d
Templates:
- Vec1d
Target: Sofa.Component.SolidMechanics.Spring
namespace: sofa::component::solidmechanics::spring
parents:
- SpringForceField
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
rayleighStiffness | Rayleigh damping - stiffness matrix coefficient | 0 |
stiffness | uniform stiffness for the all springs | 100 |
damping | uniform damping for the all springs | 5 |
spring | pairs of indices, stiffness, damping, rest length | |
lengths | List of lengths to create the springs. Must have the same than indices1 & indices2, or if only one element, it will be applied to all springs. If empty, 0 will be applied everywhere | |
elongationOnly | ///< List of boolean stating on the fact that the spring should only apply forces on elongations. Must have the same than indices1 & indices2, or if only one element, it will be applied to all springs. If empty, False will be applied everywhere | 0 |
enabled | ///< List of boolean stating on the fact that the spring is enabled. Must have the same than indices1 & indices2, or if only one element, it will be applied to all springs. If empty, True will be applied everywhere | 1 |
springsIndices1 | List of indices in springs from the first mstate | |
springsIndices2 | List of indices in springs from the second mstate | |
linesStiffness | Lines Stiffness | 100 |
linesDamping | Lines Damping | 5 |
quadsStiffness | Quads Stiffness | 100 |
quadsDamping | Quads Damping | 5 |
cubesStiffness | Cubes Stiffness | 100 |
cubesDamping | Cubes Damping | 5 |
Visualization | ||
showArrowSize | size of the axis | 0.01 |
drawMode | The way springs will be drawn: - 0: Line - 1:Cylinder - 2: Arrow | 0 |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
object1 | First object associated to this component | MechanicalState<Vec1d> |
object2 | Second object associated to this component | MechanicalState<Vec1d> |
Vec2d
Templates:
- Vec2d
Target: Sofa.Component.SolidMechanics.Spring
namespace: sofa::component::solidmechanics::spring
parents:
- SpringForceField
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
rayleighStiffness | Rayleigh damping - stiffness matrix coefficient | 0 |
stiffness | uniform stiffness for the all springs | 100 |
damping | uniform damping for the all springs | 5 |
spring | pairs of indices, stiffness, damping, rest length | |
lengths | List of lengths to create the springs. Must have the same than indices1 & indices2, or if only one element, it will be applied to all springs. If empty, 0 will be applied everywhere | |
elongationOnly | ///< List of boolean stating on the fact that the spring should only apply forces on elongations. Must have the same than indices1 & indices2, or if only one element, it will be applied to all springs. If empty, False will be applied everywhere | 0 |
enabled | ///< List of boolean stating on the fact that the spring is enabled. Must have the same than indices1 & indices2, or if only one element, it will be applied to all springs. If empty, True will be applied everywhere | 1 |
springsIndices1 | List of indices in springs from the first mstate | |
springsIndices2 | List of indices in springs from the second mstate | |
linesStiffness | Lines Stiffness | 100 |
linesDamping | Lines Damping | 5 |
quadsStiffness | Quads Stiffness | 100 |
quadsDamping | Quads Damping | 5 |
cubesStiffness | Cubes Stiffness | 100 |
cubesDamping | Cubes Damping | 5 |
Visualization | ||
showArrowSize | size of the axis | 0.01 |
drawMode | The way springs will be drawn: - 0: Line - 1:Cylinder - 2: Arrow | 0 |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
object1 | First object associated to this component | MechanicalState<Vec2d> |
object2 | Second object associated to this component | MechanicalState<Vec2d> |
Vec3d
Templates:
- Vec3d
Target: Sofa.Component.SolidMechanics.Spring
namespace: sofa::component::solidmechanics::spring
parents:
- SpringForceField
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
rayleighStiffness | Rayleigh damping - stiffness matrix coefficient | 0 |
stiffness | uniform stiffness for the all springs | 100 |
damping | uniform damping for the all springs | 5 |
spring | pairs of indices, stiffness, damping, rest length | |
lengths | List of lengths to create the springs. Must have the same than indices1 & indices2, or if only one element, it will be applied to all springs. If empty, 0 will be applied everywhere | |
elongationOnly | ///< List of boolean stating on the fact that the spring should only apply forces on elongations. Must have the same than indices1 & indices2, or if only one element, it will be applied to all springs. If empty, False will be applied everywhere | 0 |
enabled | ///< List of boolean stating on the fact that the spring is enabled. Must have the same than indices1 & indices2, or if only one element, it will be applied to all springs. If empty, True will be applied everywhere | 1 |
springsIndices1 | List of indices in springs from the first mstate | |
springsIndices2 | List of indices in springs from the second mstate | |
linesStiffness | Lines Stiffness | 100 |
linesDamping | Lines Damping | 5 |
quadsStiffness | Quads Stiffness | 100 |
quadsDamping | Quads Damping | 5 |
cubesStiffness | Cubes Stiffness | 100 |
cubesDamping | Cubes Damping | 5 |
Visualization | ||
showArrowSize | size of the axis | 0.01 |
drawMode | The way springs will be drawn: - 0: Line - 1:Cylinder - 2: Arrow | 0 |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
object1 | First object associated to this component | MechanicalState<Vec3d> |
object2 | Second object associated to this component | MechanicalState<Vec3d> |
Vec6d
Templates:
- Vec6d
Target: Sofa.Component.SolidMechanics.Spring
namespace: sofa::component::solidmechanics::spring
parents:
- SpringForceField
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
rayleighStiffness | Rayleigh damping - stiffness matrix coefficient | 0 |
stiffness | uniform stiffness for the all springs | 100 |
damping | uniform damping for the all springs | 5 |
spring | pairs of indices, stiffness, damping, rest length | |
lengths | List of lengths to create the springs. Must have the same than indices1 & indices2, or if only one element, it will be applied to all springs. If empty, 0 will be applied everywhere | |
elongationOnly | ///< List of boolean stating on the fact that the spring should only apply forces on elongations. Must have the same than indices1 & indices2, or if only one element, it will be applied to all springs. If empty, False will be applied everywhere | 0 |
enabled | ///< List of boolean stating on the fact that the spring is enabled. Must have the same than indices1 & indices2, or if only one element, it will be applied to all springs. If empty, True will be applied everywhere | 1 |
springsIndices1 | List of indices in springs from the first mstate | |
springsIndices2 | List of indices in springs from the second mstate | |
linesStiffness | Lines Stiffness | 100 |
linesDamping | Lines Damping | 5 |
quadsStiffness | Quads Stiffness | 100 |
quadsDamping | Quads Damping | 5 |
cubesStiffness | Cubes Stiffness | 100 |
cubesDamping | Cubes Damping | 5 |
Visualization | ||
showArrowSize | size of the axis | 0.01 |
drawMode | The way springs will be drawn: - 0: Line - 1:Cylinder - 2: Arrow | 0 |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
object1 | First object associated to this component | MechanicalState<Vec6d> |
object2 | Second object associated to this component | MechanicalState<Vec6d> |
Examples
RegularGridSpringForceField.scn
<Node name="root" dt="0.02">
<RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
<RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [NewProximityIntersection] -->
<RequiredPlugin name="Sofa.Component.Collision.Geometry"/> <!-- Needed to use components [TriangleCollisionModel] -->
<RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader] -->
<RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
<RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [BarycentricMapping] -->
<RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [UniformMass] -->
<RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
<RequiredPlugin name="Sofa.Component.SolidMechanics.Spring"/> <!-- Needed to use components [RegularGridSpringForceField] -->
<RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
<RequiredPlugin name="Sofa.Component.Topology.Container.Constant"/> <!-- Needed to use components [MeshTopology] -->
<RequiredPlugin name="Sofa.Component.Topology.Container.Grid"/> <!-- Needed to use components [RegularGridTopology] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
<CollisionPipeline depth="6" verbose="0" draw="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<NewProximityIntersection name="Proximity" alarmDistance="0.3" contactDistance="0.2" />
<CollisionResponse name="Response" response="PenalityContactForceField" />
<DefaultAnimationLoop/>
<Node name="Chain">
<Node name="TorusFixed">
<MeshOBJLoader name="loader" filename="mesh/torus2_for_collision.obj" />
<MeshTopology src="@loader" />
<MechanicalObject src="@loader" />
<TriangleCollisionModel simulated="0" moving="0" />
<MeshOBJLoader name="meshLoader_3" filename="mesh/torus2.obj" handleSeams="1" />
<OglModel name="Visual" src="@meshLoader_3" color="gray" />
</Node>
<Node name="TorusFFD1">
<EulerImplicitSolver name="cg_odesolver" printLog="false" rayleighStiffness="0.1" rayleighMass="0.1" />
<CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
<MechanicalObject translation="2.5 0 0" />
<UniformMass totalMass="5" />
<RegularGridTopology nx="6" ny="2" nz="5" xmin="-2.5" xmax="2.5" ymin="-0.5" ymax="0.5" zmin="-2" zmax="2" />
<RegularGridSpringForceField name="Springs" stiffness="200" damping="2" />
<Node name="Visu">
<MeshOBJLoader name="meshLoader_4" filename="mesh/torus.obj" handleSeams="1" />
<OglModel name="Visual" src="@meshLoader_4" dx="2.5" color="yellow" />
<BarycentricMapping input="@.." output="@Visual" />
</Node>
<Node name="Surf2">
<MeshOBJLoader name="loader" filename="mesh/torus_for_collision.obj" />
<MeshTopology src="@loader" />
<MechanicalObject src="@loader" translation="2.5 0 0" />
<TriangleCollisionModel />
<BarycentricMapping />
</Node>
</Node>
<Node name="TorusFFD2">
<EulerImplicitSolver name="cg_odesolver" printLog="false" />
<CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
<MechanicalObject dx="5" />
<UniformMass totalMass="5" />
<RegularGridTopology nx="6" ny="5" nz="2" xmin="-2.5" xmax="2.5" ymin="-2" ymax="2" zmin="-0.5" zmax="0.5" />
<RegularGridSpringForceField name="Springs" stiffness="200" damping="2" />
<Node name="Visu">
<MeshOBJLoader name="meshLoader_1" filename="mesh/torus2.obj" handleSeams="1" />
<OglModel name="Visual" src="@meshLoader_1" dx="5" color="yellow" />
<BarycentricMapping input="@.." output="@Visual" />
</Node>
<Node name="Surf2">
<MeshOBJLoader name="loader" filename="mesh/torus2_for_collision.obj" />
<MeshTopology src="@loader" />
<MechanicalObject src="@loader" dx="5" />
<TriangleCollisionModel />
<BarycentricMapping />
</Node>
</Node>
<Node name="TorusFFD3">
<EulerImplicitSolver name="cg_odesolver" printLog="false" />
<CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
<MechanicalObject dx="7.5" />
<UniformMass totalMass="5" />
<RegularGridTopology nx="6" ny="2" nz="5" xmin="-2.5" xmax="2.5" ymin="-0.5" ymax="0.5" zmin="-2" zmax="2" />
<RegularGridSpringForceField name="Springs" stiffness="200" damping="2" />
<Node name="Visu">
<MeshOBJLoader name="meshLoader_2" filename="mesh/torus.obj" handleSeams="1" />
<OglModel name="Visual" src="@meshLoader_2" dx="7.5" color="yellow" />
<BarycentricMapping input="@.." output="@Visual" />
</Node>
<Node name="Surf2">
<MeshOBJLoader name="loader" filename="mesh/torus_for_collision.obj" />
<MeshTopology src="@loader" />
<MechanicalObject src="@loader" dx="7.5" />
<TriangleCollisionModel />
<BarycentricMapping />
</Node>
</Node>
<Node name="TorusFFD4">
<EulerImplicitSolver name="cg_odesolver" printLog="false" />
<CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
<MechanicalObject dx="10" />
<UniformMass totalMass="5" />
<RegularGridTopology nx="6" ny="5" nz="2" xmin="-2.5" xmax="2.5" ymin="-2" ymax="2" zmin="-0.5" zmax="0.5" />
<RegularGridSpringForceField name="Springs" stiffness="200" damping="2" />
<Node name="Visu">
<MeshOBJLoader name="meshLoader_0" filename="mesh/torus2.obj" handleSeams="1" />
<OglModel name="Visual" src="@meshLoader_0" dx="10" color="yellow" />
<BarycentricMapping input="@.." output="@Visual" />
</Node>
<Node name="Surf2">
<MeshOBJLoader name="loader" filename="mesh/torus2_for_collision.obj" />
<MeshTopology src="@loader" />
<MechanicalObject src="@loader" dx="10" />
<TriangleCollisionModel />
<BarycentricMapping />
</Node>
</Node>
</Node>
</Node>
def createScene(root_node):
root = root_node.addChild('root', dt="0.02")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Geometry")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.Spring")
root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Constant")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Grid")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
root.addObject('CollisionPipeline', depth="6", verbose="0", draw="0")
root.addObject('BruteForceBroadPhase', )
root.addObject('BVHNarrowPhase', )
root.addObject('NewProximityIntersection', name="Proximity", alarmDistance="0.3", contactDistance="0.2")
root.addObject('CollisionResponse', name="Response", response="PenalityContactForceField")
root.addObject('DefaultAnimationLoop', )
chain = root.addChild('Chain')
torus_fixed = Chain.addChild('TorusFixed')
torus_fixed.addObject('MeshOBJLoader', name="loader", filename="mesh/torus2_for_collision.obj")
torus_fixed.addObject('MeshTopology', src="@loader")
torus_fixed.addObject('MechanicalObject', src="@loader")
torus_fixed.addObject('TriangleCollisionModel', simulated="0", moving="0")
torus_fixed.addObject('MeshOBJLoader', name="meshLoader_3", filename="mesh/torus2.obj", handleSeams="1")
torus_fixed.addObject('OglModel', name="Visual", src="@meshLoader_3", color="gray")
torus_ffd1 = Chain.addChild('TorusFFD1')
torus_ffd1.addObject('EulerImplicitSolver', name="cg_odesolver", printLog="false", rayleighStiffness="0.1", rayleighMass="0.1")
torus_ffd1.addObject('CGLinearSolver', iterations="25", name="linear solver", tolerance="1.0e-9", threshold="1.0e-9")
torus_ffd1.addObject('MechanicalObject', translation="2.5 0 0")
torus_ffd1.addObject('UniformMass', totalMass="5")
torus_ffd1.addObject('RegularGridTopology', nx="6", ny="2", nz="5", xmin="-2.5", xmax="2.5", ymin="-0.5", ymax="0.5", zmin="-2", zmax="2")
torus_ffd1.addObject('RegularGridSpringForceField', name="Springs", stiffness="200", damping="2")
visu = TorusFFD1.addChild('Visu')
visu.addObject('MeshOBJLoader', name="meshLoader_4", filename="mesh/torus.obj", handleSeams="1")
visu.addObject('OglModel', name="Visual", src="@meshLoader_4", dx="2.5", color="yellow")
visu.addObject('BarycentricMapping', input="@..", output="@Visual")
surf2 = TorusFFD1.addChild('Surf2')
surf2.addObject('MeshOBJLoader', name="loader", filename="mesh/torus_for_collision.obj")
surf2.addObject('MeshTopology', src="@loader")
surf2.addObject('MechanicalObject', src="@loader", translation="2.5 0 0")
surf2.addObject('TriangleCollisionModel', )
surf2.addObject('BarycentricMapping', )
torus_ffd2 = Chain.addChild('TorusFFD2')
torus_ffd2.addObject('EulerImplicitSolver', name="cg_odesolver", printLog="false")
torus_ffd2.addObject('CGLinearSolver', iterations="25", name="linear solver", tolerance="1.0e-9", threshold="1.0e-9")
torus_ffd2.addObject('MechanicalObject', dx="5")
torus_ffd2.addObject('UniformMass', totalMass="5")
torus_ffd2.addObject('RegularGridTopology', nx="6", ny="5", nz="2", xmin="-2.5", xmax="2.5", ymin="-2", ymax="2", zmin="-0.5", zmax="0.5")
torus_ffd2.addObject('RegularGridSpringForceField', name="Springs", stiffness="200", damping="2")
visu = TorusFFD2.addChild('Visu')
visu.addObject('MeshOBJLoader', name="meshLoader_1", filename="mesh/torus2.obj", handleSeams="1")
visu.addObject('OglModel', name="Visual", src="@meshLoader_1", dx="5", color="yellow")
visu.addObject('BarycentricMapping', input="@..", output="@Visual")
surf2 = TorusFFD2.addChild('Surf2')
surf2.addObject('MeshOBJLoader', name="loader", filename="mesh/torus2_for_collision.obj")
surf2.addObject('MeshTopology', src="@loader")
surf2.addObject('MechanicalObject', src="@loader", dx="5")
surf2.addObject('TriangleCollisionModel', )
surf2.addObject('BarycentricMapping', )
torus_ffd3 = Chain.addChild('TorusFFD3')
torus_ffd3.addObject('EulerImplicitSolver', name="cg_odesolver", printLog="false")
torus_ffd3.addObject('CGLinearSolver', iterations="25", name="linear solver", tolerance="1.0e-9", threshold="1.0e-9")
torus_ffd3.addObject('MechanicalObject', dx="7.5")
torus_ffd3.addObject('UniformMass', totalMass="5")
torus_ffd3.addObject('RegularGridTopology', nx="6", ny="2", nz="5", xmin="-2.5", xmax="2.5", ymin="-0.5", ymax="0.5", zmin="-2", zmax="2")
torus_ffd3.addObject('RegularGridSpringForceField', name="Springs", stiffness="200", damping="2")
visu = TorusFFD3.addChild('Visu')
visu.addObject('MeshOBJLoader', name="meshLoader_2", filename="mesh/torus.obj", handleSeams="1")
visu.addObject('OglModel', name="Visual", src="@meshLoader_2", dx="7.5", color="yellow")
visu.addObject('BarycentricMapping', input="@..", output="@Visual")
surf2 = TorusFFD3.addChild('Surf2')
surf2.addObject('MeshOBJLoader', name="loader", filename="mesh/torus_for_collision.obj")
surf2.addObject('MeshTopology', src="@loader")
surf2.addObject('MechanicalObject', src="@loader", dx="7.5")
surf2.addObject('TriangleCollisionModel', )
surf2.addObject('BarycentricMapping', )
torus_ffd4 = Chain.addChild('TorusFFD4')
torus_ffd4.addObject('EulerImplicitSolver', name="cg_odesolver", printLog="false")
torus_ffd4.addObject('CGLinearSolver', iterations="25", name="linear solver", tolerance="1.0e-9", threshold="1.0e-9")
torus_ffd4.addObject('MechanicalObject', dx="10")
torus_ffd4.addObject('UniformMass', totalMass="5")
torus_ffd4.addObject('RegularGridTopology', nx="6", ny="5", nz="2", xmin="-2.5", xmax="2.5", ymin="-2", ymax="2", zmin="-0.5", zmax="0.5")
torus_ffd4.addObject('RegularGridSpringForceField', name="Springs", stiffness="200", damping="2")
visu = TorusFFD4.addChild('Visu')
visu.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/torus2.obj", handleSeams="1")
visu.addObject('OglModel', name="Visual", src="@meshLoader_0", dx="10", color="yellow")
visu.addObject('BarycentricMapping', input="@..", output="@Visual")
surf2 = TorusFFD4.addChild('Surf2')
surf2.addObject('MeshOBJLoader', name="loader", filename="mesh/torus2_for_collision.obj")
surf2.addObject('MeshTopology', src="@loader")
surf2.addObject('MechanicalObject', src="@loader", dx="10")
surf2.addObject('TriangleCollisionModel', )
surf2.addObject('BarycentricMapping', )