PolynomialRestShapeSpringsForceField
Simple elastic springs applied to given degrees of freedom between their current and rest shape position.
Vec3d
Templates:
- Vec3d
Target: Sofa.Component.SolidMechanics.Spring
namespace: sofa::component::solidmechanics::spring
parents:
- ForceField
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
rayleighStiffness | Rayleigh damping - stiffness matrix coefficient | 0 |
points | points controlled by the rest shape springs | |
external_points | points from the external Mechanical State that define the rest shape springs | |
polynomialStiffness | coefficients for all spring polynomials | |
polynomialDegree | vector of values that show polynomials degrees | |
recompute_indices | Recompute indices (should be false for BBOX) | 0 |
springColor | spring color | 0 1 0 1 |
initialLength | initial virtual length of the spring | |
smoothShift | denominator correction adding shift value | 0 |
smoothScale | denominator correction adding scale | 1 |
Visualization | ||
drawSpring | draw Spring | 0 |
showIndicesScale | Scale for indices display. (default=0.02) | 0.02 |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
mstate | MechanicalState used by this component | MechanicalState<Vec3d> |
external_rest_shape | rest_shape can be defined by the position of an external Mechanical State | MechanicalState<Vec3d> |
Examples
PolynomialRestShapeSpringsForceField.scn
<Node name="root" dt="0.01" gravity="0 0 0">
<RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
<RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [UniformMass] -->
<RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
<RequiredPlugin name="Sofa.Component.SolidMechanics.Spring"/> <!-- Needed to use components [PolynomialRestShapeSpringsForceField] -->
<RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
<RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
<VisualStyle displayFlags="showForceFields"/>
<DefaultAnimationLoop/>
<Node name="Particle" bbox="-10 -10 -10 20 20 20" >
<EulerImplicitSolver />
<CGLinearSolver iterations="200" tolerance="1e-09" threshold="1e-09"/>
<MechanicalObject template="Vec3" name="myParticle" rest_position="0 0 0" position="1.1 0 0" showObject="1" showObjectScale="10" />
<UniformMass totalMass="1" />
<PolynomialRestShapeSpringsForceField polynomialStiffness="10 10" polynomialDegree="2" points='0' smoothShift="0.0001" smoothScale='10000000' drawSpring='1' />
</Node>
</Node>
def createScene(root_node):
root = root_node.addChild('root', dt="0.01", gravity="0 0 0")
root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.Spring")
root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
root.addObject('VisualStyle', displayFlags="showForceFields")
root.addObject('DefaultAnimationLoop', )
particle = root.addChild('Particle', bbox="-10 -10 -10 20 20 20")
particle.addObject('EulerImplicitSolver', )
particle.addObject('CGLinearSolver', iterations="200", tolerance="1e-09", threshold="1e-09")
particle.addObject('MechanicalObject', template="Vec3", name="myParticle", rest_position="0 0 0", position="1.1 0 0", showObject="1", showObjectScale="10")
particle.addObject('UniformMass', totalMass="1")
particle.addObject('PolynomialRestShapeSpringsForceField', polynomialStiffness="10 10", polynomialDegree="2", points="0", smoothShift="0.0001", smoothScale="10000000", drawSpring="1")