NonUniformHexahedralFEMForceFieldAndMass
Non uniform Hexahedral finite elements.
Vec3d
Templates:
- Vec3d
Target: Sofa.Component.SolidMechanics.FEM.NonUniform
namespace: sofa::component::solidmechanics::fem::nonuniform
parents:
- HexahedralFEMForceFieldAndMass
Data
| Name | Description | Default value |
|---|---|---|
| name | object name | unnamed |
| printLog | if true, emits extra messages at runtime. | 0 |
| tags | list of the subsets the object belongs to | |
| bbox | this object bounding box | |
| componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
| listening | if true, handle the events, otherwise ignore the events | 0 |
| rayleighStiffness | Rayleigh damping - stiffness matrix coefficient | 0 |
| separateGravity | add separately gravity to velocity computation | 0 |
| rayleighMass | Rayleigh damping - mass matrix coefficient | 0 |
| poissonRatio | FEM Poisson Ratio in Hooke's law [0,0.5[ | 0.45 |
| youngModulus | FEM Young's Modulus in Hooke's law | 5000 |
| method | "large" or "polar" displacements | large |
| hexahedronInfo | Internal hexahedron data | |
| density | density == volumetric mass in english (kg.m-3) | 1 |
| lumpedMass | Does it use lumped masses? | 0 |
| massMatrices | Mass matrices per element (M_i) | |
| totalMass | Total mass per element | |
| particleMasses | Mass per particle | |
| lumpedMasses | Lumped masses | |
| recursive | Use recursive matrix computation | 0 |
| useMBK | compute MBK and use it in addMBKdx, instead of using addDForce and addMDx. | 1 |
Links
| Name | Description | Destination type name |
|---|---|---|
| context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
| slaves | Sub-objects used internally by this object | BaseObject |
| master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
| mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
| mstate | MechanicalState used by this component | MechanicalState<Vec3d> |
| topology | link to the topology container | BaseMeshTopology |