VisualManagerSecondaryPass
VisualManagerSecondaryPass
Target: Sofa.GL.Component.Shader
namespace: sofa::gl::component::shader
parents:
- VisualManagerPass
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
enable | Display the object or not | 1 |
factor | set the resolution factor for the output pass. default value:1.0 | 1 |
renderToScreen | if true, this pass will be displayed on screen (only one renderPass in the scene must be defined as renderToScreen) | |
outputName | name the output texture | |
input_tags | list of input passes used as source textures | |
output_tags | output reference tag (use it if the resulting fbo is used as a source for another secondary pass) | |
fragFilename | Set the fragment shader filename to load |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
shader | Shader to apply for compositing | OglShader |