PostProcessManager
PostProcessManager
Target: Sofa.GL.Component.Shader
namespace: sofa::gl::component::shader
parents:
- VisualModel
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
enable | Display the object or not | 1 |
zNear | Set zNear distance (for Depth Buffer) | 1 |
zFar | Set zFar distance (for Depth Buffer) | 100 |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
Examples
PostProcessManager_DepthOfField.scn
<Node name="root" dt="0.02">
<RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
<RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [DiscreteIntersection] -->
<RequiredPlugin name="Sofa.Component.Collision.Geometry"/> <!-- Needed to use components [SphereCollisionModel] -->
<RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
<RequiredPlugin name="Sofa.Component.Constraint.Projective"/> <!-- Needed to use components [FixedProjectiveConstraint] -->
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshGmshLoader MeshOBJLoader SphereLoader] -->
<RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
<RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [BarycentricMapping] -->
<RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [DiagonalMass] -->
<RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
<RequiredPlugin name="Sofa.Component.SolidMechanics.FEM.Elastic"/> <!-- Needed to use components [TetrahedralCorotationalFEMForceField] -->
<RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
<RequiredPlugin name="Sofa.Component.Topology.Container.Dynamic"/> <!-- Needed to use components [TetrahedronSetGeometryAlgorithms TetrahedronSetTopologyContainer] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
<RequiredPlugin name="Sofa.GL.Component.Shader"/> <!-- Needed to use components [OglFloatVariable OglIntVariable OglShader PostProcessManager] -->
<CollisionPipeline verbose="0" name="CollisionPipeline" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" name="collision response" />
<DiscreteIntersection />
<DefaultAnimationLoop/>
<Node name="Liver" depend="topo dofs">
<!--<CGImplicit iterations="25"/>-->
<EulerImplicitSolver name="cg_odesolver" printLog="false" rayleighStiffness="0.1" rayleighMass="0.1" />
<CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
<MeshGmshLoader name="loader" filename="mesh/liver.msh" />
<MechanicalObject src="@loader" name="dofs" />
<!-- Container for the tetrahedra-->
<TetrahedronSetTopologyContainer src="@loader" name="topo" />
<!-- Algorithms: used in DiagonalMass to compute the mass -->
<TetrahedronSetGeometryAlgorithms name="GeomAlgo" />
<DiagonalMass massDensity="1" name="computed using mass density" />
<TetrahedralCorotationalFEMForceField name="FEM" youngModulus="3000" poissonRatio="0.3" computeGlobalMatrix="false" method="large" />
<FixedProjectiveConstraint name="FixedProjectiveConstraint" indices="3 39 64" />
<Node name="Visu">
<!-- Using material contained in liver-smooth.obj -->
<MeshOBJLoader name="meshLoader_0" filename="mesh/liver-smooth.obj" handleSeams="1" />
<OglModel name="VisualModel" src="@meshLoader_0" />
<BarycentricMapping input="@.." output="@VisualModel" name="visual mapping" />
</Node>
<Node name="Surf">
<SphereLoader filename="mesh/liver.sph" />
<MechanicalObject position="@[-1].position" />
<SphereCollisionModel name="CollisionModel" listRadius="@[-2].listRadius" />
<BarycentricMapping name="sphere mapping" />
</Node>
</Node>
<MeshOBJLoader name='myLoaderDragon' filename='mesh/dragon.obj'/>
<MeshOBJLoader name='myLoaderFloor' filename='mesh/floor.obj'/>
<OglModel name="VisualModel" src='@myLoaderDragon' color="green" dz="-25.0" scale="0.3 0.3 0.3"/>
<OglModel name="FloorV" src='@myLoaderFloor' color="0.5 0.5 0.5" dy="-2.5"/>
<!--<LightManager listening="true"/>
<SpotLight position="0 30 0.0001" direction="0 -1 0" />
<SpotLight position="0 5 15" direction="0 0 -1" />
<OglShadowShader/>-->
<OglShader name="dof" passive="true" fileFragmentShaders="['shaders/depthOfField.frag']" fileVertexShaders="['shaders/depthOfField.vert']" />
<OglFloatVariable id="blurIntensity" value="0.2" />
<OglFloatVariable id="focusDistance" value="0.9" />
<OglFloatVariable id="focusLength" value="0.05" />
<OglIntVariable id="showDepthMap" value="0" />
<PostProcessManager zFar="1000" />
</Node>
def createScene(root_node):
root = root_node.addChild('root', dt="0.02")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Geometry")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
root.addObject('RequiredPlugin', name="Sofa.Component.Constraint.Projective")
root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.FEM.Elastic")
root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Dynamic")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Shader")
root.addObject('CollisionPipeline', verbose="0", name="CollisionPipeline")
root.addObject('BruteForceBroadPhase', )
root.addObject('BVHNarrowPhase', )
root.addObject('CollisionResponse', response="PenalityContactForceField", name="collision response")
root.addObject('DiscreteIntersection', )
root.addObject('DefaultAnimationLoop', )
liver = root.addChild('Liver', depend="topo dofs")
liver.addObject('EulerImplicitSolver', name="cg_odesolver", printLog="false", rayleighStiffness="0.1", rayleighMass="0.1")
liver.addObject('CGLinearSolver', iterations="25", name="linear solver", tolerance="1.0e-9", threshold="1.0e-9")
liver.addObject('MeshGmshLoader', name="loader", filename="mesh/liver.msh")
liver.addObject('MechanicalObject', src="@loader", name="dofs")
liver.addObject('TetrahedronSetTopologyContainer', src="@loader", name="topo")
liver.addObject('TetrahedronSetGeometryAlgorithms', name="GeomAlgo")
liver.addObject('DiagonalMass', massDensity="1", name="computed using mass density")
liver.addObject('TetrahedralCorotationalFEMForceField', name="FEM", youngModulus="3000", poissonRatio="0.3", computeGlobalMatrix="false", method="large")
liver.addObject('FixedProjectiveConstraint', name="FixedProjectiveConstraint", indices="3 39 64")
visu = Liver.addChild('Visu')
visu.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/liver-smooth.obj", handleSeams="1")
visu.addObject('OglModel', name="VisualModel", src="@meshLoader_0")
visu.addObject('BarycentricMapping', input="@..", output="@VisualModel", name="visual mapping")
surf = Liver.addChild('Surf')
surf.addObject('SphereLoader', filename="mesh/liver.sph")
surf.addObject('MechanicalObject', position="@[-1].position")
surf.addObject('SphereCollisionModel', name="CollisionModel", listRadius="@[-2].listRadius")
surf.addObject('BarycentricMapping', name="sphere mapping")
root.addObject('MeshOBJLoader', name="myLoaderDragon", filename="mesh/dragon.obj")
root.addObject('MeshOBJLoader', name="myLoaderFloor", filename="mesh/floor.obj")
root.addObject('OglModel', name="VisualModel", src="@myLoaderDragon", color="green", dz="-25.0", scale="0.3 0.3 0.3")
root.addObject('OglModel', name="FloorV", src="@myLoaderFloor", color="0.5 0.5 0.5", dy="-2.5")
root.addObject('OglShader', name="dof", passive="true", fileFragmentShaders="['shaders/depthOfField.frag']", fileVertexShaders="['shaders/depthOfField.vert']")
root.addObject('OglFloatVariable', id="blurIntensity", value="0.2")
root.addObject('OglFloatVariable', id="focusDistance", value="0.9")
root.addObject('OglFloatVariable', id="focusLength", value="0.05")
root.addObject('OglIntVariable', id="showDepthMap", value="0")
root.addObject('PostProcessManager', zFar="1000")