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OglTexture2D

OglTexture2D

Target: Sofa.GL.Component.Shader

namespace: sofa::gl::component::shader

parents:

  • OglTexture

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
enable Display the object or not 1
id Set an ID name
indexShader Set the index of the desired shader you want to apply this parameter 0
filename Texture Filename
textureUnit Set the texture unit 1
enabled enabled ? 1
repeat Repeat Texture ? 0
linearInterpolation Interpolate Texture ? 1
generateMipmaps Generate mipmaps ? 1
srgbColorspace SRGB colorspace ? 0
minLod Minimum mipmap lod ? -1000
maxLod Maximum mipmap lod ? 1000
proceduralTextureWidth Width of procedural Texture 0
proceduralTextureHeight Height of procedural Texture 0
proceduralTextureNbBits Nb bits per color 1
proceduralTextureData Data of procedural Texture
cubemapFilenamePosX Texture filename of positive-X cubemap face
cubemapFilenamePosY Texture filename of positive-Y cubemap face
cubemapFilenamePosZ Texture filename of positive-Z cubemap face
cubemapFilenameNegX Texture filename of negative-X cubemap face
cubemapFilenameNegY Texture filename of negative-Y cubemap face
cubemapFilenameNegZ Texture filename of negative-Z cubemap face
texture2DFilename Texture2D Filename
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject