OglShader
OglShader
Target: Sofa.GL.Component.Shader
namespace: sofa::gl::component::shader
parents:
- Shader
- VisualModel
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
enable | Display the object or not | 1 |
turnOn | Turn On the shader? | 1 |
passive | Will this shader be activated manually or automatically? | 0 |
fileVertexShaders | Set the vertex shader filename to load | [ 'shaders/toonShading.vert' ] |
fileFragmentShaders | Set the fragment shader filename to load | [ 'shaders/toonShading.frag' ] |
fileGeometryShaders | Set the geometry shader filename to load | |
fileTessellationControlShaders | Set the tessellation control filename to load | |
fileTessellationEvaluationShaders | Set the tessellation evaluation filename to load | |
geometryInputType | Set input types for the geometry shader | -1 |
geometryOutputType | Set output types for the geometry shader | -1 |
geometryVerticesOut | Set max number of vertices in output for the geometry shader | -1 |
tessellationOuterLevel | For tessellation without control shader: default outer level (edge subdivisions) | 1 |
tessellationInnerLevel | For tessellation without control shader: default inner level (face subdivisions) | 1 |
indexActiveShader | Set current active shader | 0 |
backfaceWriting | it enables writing to gl_BackColor inside a GLSL vertex shader | 0 |
clampVertexColor | clamp the vertex color between 0 and 1 | 1 |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
Examples
OglShader_tessellation.scn
<?xml version="1.0"?>
<Node name="root" dt="0.02">
<RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
<RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [DiscreteIntersection] -->
<RequiredPlugin name="Sofa.Component.Collision.Geometry"/> <!-- Needed to use components [TriangleCollisionModel] -->
<RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
<RequiredPlugin name="Sofa.Component.Constraint.Projective"/> <!-- Needed to use components [FixedProjectiveConstraint] -->
<RequiredPlugin name="Sofa.Component.Engine.Select"/> <!-- Needed to use components [BoxROI] -->
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader] -->
<RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
<RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [IdentityMapping] -->
<RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [DiagonalMass] -->
<RequiredPlugin name="Sofa.Component.MechanicalLoad"/> <!-- Needed to use components [TaitSurfacePressureForceField] -->
<RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
<RequiredPlugin name="Sofa.Component.SolidMechanics.FEM.Elastic"/> <!-- Needed to use components [TriangularFEMForceFieldOptim] -->
<RequiredPlugin name="Sofa.Component.SolidMechanics.Spring"/> <!-- Needed to use components [FastTriangularBendingSprings] -->
<RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
<RequiredPlugin name="Sofa.Component.Topology.Container.Dynamic"/> <!-- Needed to use components [TriangleSetGeometryAlgorithms TriangleSetTopologyContainer TriangleSetTopologyModifier] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
<RequiredPlugin name="Sofa.GL.Component.Shader"/> <!-- Needed to use components [OglFloatVariable OglShader] -->
<DefaultAnimationLoop/>
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
<DiscreteIntersection />
<Node name="Liver">
<EulerImplicitSolver name="cg_odesolver" rayleighMass="0.1" rayleighStiffness="0.2" printLog="false" />
<!-- <CGLinearSolver template="CompressedRowSparseMatrixMat3x3" iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />-->
<CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
<MeshOBJLoader name="loader" filename="mesh/sphere_02b.obj" scale="0.25 0.25 0.25" rotation="-90 0 0" triangulate="1" />
<TriangleSetTopologyContainer src="@loader" />
<MechanicalObject src="@loader" template="Vec3" name="DOFs" />
<TriangleSetTopologyModifier />
<TriangleSetGeometryAlgorithms />
<BoxConstraint box="-10 -10 -10 10 -5 10" />
<TriangularFEMForceFieldOptim name="FEM" youngModulus="10000" poissonRatio="0.4" restScale="0.97" method="large" />
<FastTriangularBendingSprings name="Bending" bendingStiffness="100" />
<TaitSurfacePressureForceField name="Pressure" gamma="5" B="10000" injectedVolume="100" printLog="1" />
<DiagonalMass name="mass" massDensity="1" printLog="0" />
<TriangleCollisionModel name="CM" />
<Node name="Visu">
<OglShader fileVertexShaders="['shaders/tessellationPNTriangle.glsl']"
fileTessellationControlShaders="['shaders/tessellationPNTriangle.glsl']"
fileTessellationEvaluationShaders="['shaders/tessellationPNTriangle.glsl']"
fileGeometryShaders="['shaders/tessellationPNTriangle.glsl']"
fileFragmentShaders="['shaders/tessellationPNTriangle.glsl']"
printLog="1" />
<OglFloatVariable name="TessellationLevel" value="6" />
<OglModel name="VisualModel" src="@../loader" color="white" primitiveType="PATCHES" />
<IdentityMapping />
</Node>
</Node>
</Node>
def createScene(root_node):
root = root_node.addChild('root', dt="0.02")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Geometry")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
root.addObject('RequiredPlugin', name="Sofa.Component.Constraint.Projective")
root.addObject('RequiredPlugin', name="Sofa.Component.Engine.Select")
root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
root.addObject('RequiredPlugin', name="Sofa.Component.MechanicalLoad")
root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.FEM.Elastic")
root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.Spring")
root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Dynamic")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Shader")
root.addObject('DefaultAnimationLoop', )
root.addObject('CollisionPipeline', verbose="0")
root.addObject('BruteForceBroadPhase', )
root.addObject('BVHNarrowPhase', )
root.addObject('CollisionResponse', response="PenalityContactForceField")
root.addObject('DiscreteIntersection', )
liver = root.addChild('Liver')
liver.addObject('EulerImplicitSolver', name="cg_odesolver", rayleighMass="0.1", rayleighStiffness="0.2", printLog="false")
liver.addObject('CGLinearSolver', iterations="25", name="linear solver", tolerance="1.0e-9", threshold="1.0e-9")
liver.addObject('MeshOBJLoader', name="loader", filename="mesh/sphere_02b.obj", scale="0.25 0.25 0.25", rotation="-90 0 0", triangulate="1")
liver.addObject('TriangleSetTopologyContainer', src="@loader")
liver.addObject('MechanicalObject', src="@loader", template="Vec3", name="DOFs")
liver.addObject('TriangleSetTopologyModifier', )
liver.addObject('TriangleSetGeometryAlgorithms', )
liver.addObject('BoxConstraint', box="-10 -10 -10 10 -5 10")
liver.addObject('TriangularFEMForceFieldOptim', name="FEM", youngModulus="10000", poissonRatio="0.4", restScale="0.97", method="large")
liver.addObject('FastTriangularBendingSprings', name="Bending", bendingStiffness="100")
liver.addObject('TaitSurfacePressureForceField', name="Pressure", gamma="5", B="10000", injectedVolume="100", printLog="1")
liver.addObject('DiagonalMass', name="mass", massDensity="1", printLog="0")
liver.addObject('TriangleCollisionModel', name="CM")
visu = Liver.addChild('Visu')
visu.addObject('OglShader', fileVertexShaders="['shaders/tessellationPNTriangle.glsl']", fileTessellationControlShaders="['shaders/tessellationPNTriangle.glsl']", fileTessellationEvaluationShaders="['shaders/tessellationPNTriangle.glsl']", fileGeometryShaders="['shaders/tessellationPNTriangle.glsl']", fileFragmentShaders="['shaders/tessellationPNTriangle.glsl']", printLog="1")
visu.addObject('OglFloatVariable', name="TessellationLevel", value="6")
visu.addObject('OglModel', name="VisualModel", src="@../loader", color="white", primitiveType="PATCHES")
visu.addObject('IdentityMapping', )
OglShader.scn
<?xml version="1.0"?>
<Node name="root" dt="0.02">
<RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
<RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [DiscreteIntersection] -->
<RequiredPlugin name="Sofa.Component.Collision.Geometry"/> <!-- Needed to use components [SphereCollisionModel] -->
<RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
<RequiredPlugin name="Sofa.Component.Constraint.Projective"/> <!-- Needed to use components [FixedProjectiveConstraint] -->
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshGmshLoader MeshOBJLoader SphereLoader] -->
<RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
<RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [BarycentricMapping] -->
<RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [UniformMass] -->
<RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
<RequiredPlugin name="Sofa.Component.SolidMechanics.FEM.Elastic"/> <!-- Needed to use components [TetrahedronFEMForceField] -->
<RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
<RequiredPlugin name="Sofa.Component.Topology.Container.Constant"/> <!-- Needed to use components [MeshTopology] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
<RequiredPlugin name="Sofa.GL.Component.Shader"/> <!-- Needed to use components [OglShader] -->
<CollisionPipeline verbose="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
<DiscreteIntersection />
<DefaultAnimationLoop/>
<Node name="Liver">
<EulerImplicitSolver name="cg_odesolver" printLog="false" rayleighStiffness="0.1" rayleighMass="0.1" />
<CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
<MeshGmshLoader name="loader" filename="mesh/liver.msh" />
<MeshTopology src="@loader" />
<MechanicalObject src="@loader" name="Liver" />
<UniformMass name="mass" vertexMass="0.05" />
<TetrahedronFEMForceField name="FEM" youngModulus="500" poissonRatio="0.3" computeGlobalMatrix="false" method="large" />
<FixedProjectiveConstraint name="FixedProjectiveConstraint" indices="3 39 64" />
<Node name="Visu">
<OglShader fileFragmentShaders="['shaders/toonShading.frag']" fileVertexShaders="['shaders/toonShading.vert']" />
<MeshOBJLoader name="meshLoader_0" filename="mesh/liver-smooth.obj" handleSeams="1" />
<OglModel name="VisualModel" src="@meshLoader_0" color="red" />
<BarycentricMapping input="@.." output="@VisualModel" />
</Node>
<Node name="Surf">
<SphereLoader filename="mesh/liver.sph" />
<MechanicalObject position="@[-1].position" />
<SphereCollisionModel name="CollisionModel" listRadius="@[-2].listRadius" />
<BarycentricMapping />
</Node>
</Node>
</Node>
def createScene(root_node):
root = root_node.addChild('root', dt="0.02")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Geometry")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
root.addObject('RequiredPlugin', name="Sofa.Component.Constraint.Projective")
root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.FEM.Elastic")
root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Constant")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Shader")
root.addObject('CollisionPipeline', verbose="0")
root.addObject('BruteForceBroadPhase', )
root.addObject('BVHNarrowPhase', )
root.addObject('CollisionResponse', response="PenalityContactForceField")
root.addObject('DiscreteIntersection', )
root.addObject('DefaultAnimationLoop', )
liver = root.addChild('Liver')
liver.addObject('EulerImplicitSolver', name="cg_odesolver", printLog="false", rayleighStiffness="0.1", rayleighMass="0.1")
liver.addObject('CGLinearSolver', iterations="25", name="linear solver", tolerance="1.0e-9", threshold="1.0e-9")
liver.addObject('MeshGmshLoader', name="loader", filename="mesh/liver.msh")
liver.addObject('MeshTopology', src="@loader")
liver.addObject('MechanicalObject', src="@loader", name="Liver")
liver.addObject('UniformMass', name="mass", vertexMass="0.05")
liver.addObject('TetrahedronFEMForceField', name="FEM", youngModulus="500", poissonRatio="0.3", computeGlobalMatrix="false", method="large")
liver.addObject('FixedProjectiveConstraint', name="FixedProjectiveConstraint", indices="3 39 64")
visu = Liver.addChild('Visu')
visu.addObject('OglShader', fileFragmentShaders="['shaders/toonShading.frag']", fileVertexShaders="['shaders/toonShading.vert']")
visu.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/liver-smooth.obj", handleSeams="1")
visu.addObject('OglModel', name="VisualModel", src="@meshLoader_0", color="red")
visu.addObject('BarycentricMapping', input="@..", output="@VisualModel")
surf = Liver.addChild('Surf')
surf.addObject('SphereLoader', filename="mesh/liver.sph")
surf.addObject('MechanicalObject', position="@[-1].position")
surf.addObject('SphereCollisionModel', name="CollisionModel", listRadius="@[-2].listRadius")
surf.addObject('BarycentricMapping', )