CompositingVisualLoop
Visual loop enabling multipass rendering. Needs multiple fbo data and a compositing shader
Target: Sofa.GL.Component.Shader
namespace: sofa::gl::component::shader
parents:
- DefaultVisualManagerLoop
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
enable | Display the object or not | 1 |
vertFilename | Set the vertex shader filename to load | shaders/compositing.vert |
fragFilename | Set the fragment shader filename to load | shaders/compositing.frag |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
targetNode | Link to the scene's node where the rendering will take place | Node |