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CompositingVisualLoop

Visual loop enabling multipass rendering. Needs multiple fbo data and a compositing shader

Target: Sofa.GL.Component.Shader

namespace: sofa::gl::component::shader

parents:

  • DefaultVisualManagerLoop

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
enable Display the object or not 1
vertFilename Set the vertex shader filename to load shaders/compositing.vert
fragFilename Set the fragment shader filename to load shaders/compositing.frag
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject
targetNode Link to the scene's node where the rendering will take place Node