OglSceneFrame
Display a frame at the corner of the scene view
Target: Sofa.GL.Component.Rendering3D
namespace: sofa::gl::component::rendering3d
parents:
- VisualModel
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
enable | Display the object or not | 1 |
style | Style of the frame | |
alignment | Alignment of the frame in the view | |
viewportSize | Size of the viewport where the frame is rendered | 150 |
Visualization | ||
draw | Display the frame or not | 1 |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
Examples
OglSceneFrame.scn
<Node name="root" dt="0.01">
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel OglSceneFrame] -->
<DefaultAnimationLoop/>
<MeshOBJLoader name="meshLoader_0" filename="mesh/liver-smooth.obj" handleSeams="1" />
<OglModel name="VisualModel" src="@meshLoader_0" color="red" />
<!-- <OglSceneFrame style="0"/> -->
<OglSceneFrame style="1"/>
<!-- <OglSceneFrame style="2"/> -->
</Node>
def createScene(root_node):
root = root_node.addChild('root', dt="0.01")
root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
root.addObject('DefaultAnimationLoop', )
root.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/liver-smooth.obj", handleSeams="1")
root.addObject('OglModel', name="VisualModel", src="@meshLoader_0", color="red")
root.addObject('OglSceneFrame', style="1")