ReadState
Read State vectors from file at each timestep.
Target: Sofa.Component.Playback
namespace: sofa::component::playback
parents:
- BaseObject
Data
| Name | Description | Default value | 
|---|---|---|
| name | object name | unnamed | 
| printLog | if true, emits extra messages at runtime. | 0 | 
| tags | list of the subsets the object belongs to | |
| bbox | this object bounding box | |
| componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined | 
| listening | if true, handle the events, otherwise ignore the events | 0 | 
| filename | output file name | |
| interval | time duration between inputs | 0 | 
| shift | shift between times in the file and times when they will be read | 0 | 
| loop | set to 'true' to re-read the file when reaching the end | 0 | 
| Transformation | ||
| scalePos | scale the input mechanical object | 1 | 
| rotation | rotate the input mechanical object | 0 0 0 | 
| translation | translate the input mechanical object | 0 0 0 | 
Links
| Name | Description | Destination type name | 
|---|---|---|
| context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext | 
| slaves | Sub-objects used internally by this object | BaseObject | 
| master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject | 
Examples
ReadState.scn
<?xml version="1.0"?>
<Node name="root" dt="0.01" gravity="0 0 -9.81">
    <Node name="plugins">
        <RequiredPlugin name="Sofa.Component.Playback"/> <!-- Needed to use components [ReadState] -->
        <RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
        <RequiredPlugin name="Sofa.Component.Topology.Container.Dynamic"/> <!-- Needed to use components [EdgeSetGeometryAlgorithms EdgeSetTopologyContainer EdgeSetTopologyModifier] -->
        <RequiredPlugin name="Sofa.Component.Topology.Container.Grid"/> <!-- Needed to use components [RegularGridTopology] -->
        <RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
    </Node>
    <VisualStyle displayFlags="showForceFields showBehaviorModels showVisual showInteractionForceFields" />
    <DefaultAnimationLoop/>
    <!-- Beam animated by reading the state file -->
    <Node name="Beam">
        <MechanicalObject name="beamMO" showObject="1"/>
        <RegularGridTopology name="grid" nx="3" ny="3" nz="7" xmin="0" xmax="3" ymin="0" ymax="3" zmin="0" zmax="7" />
        <!-- Read the file: beamGravity.txt -->
        <!-- This file is generated by the example scene: WriteState.scn -->
        <ReadState name="StateReader" filename="beamGravity.txt.gz" />
        <Node name="visu">
            <EdgeSetTopologyContainer edges="@../grid.edges"/>
            <EdgeSetTopologyModifier />
            <EdgeSetGeometryAlgorithms template="Vec3" drawEdges="1"/>
        </Node>
    </Node>
</Node>
def createScene(root_node):
   root = root_node.addChild('root', dt="0.01", gravity="0 0 -9.81")
   plugins = root.addChild('plugins')
   plugins.addObject('RequiredPlugin', name="Sofa.Component.Playback")
   plugins.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
   plugins.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Dynamic")
   plugins.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Grid")
   plugins.addObject('RequiredPlugin', name="Sofa.Component.Visual")
   root.addObject('VisualStyle', displayFlags="showForceFields showBehaviorModels showVisual showInteractionForceFields")
   root.addObject('DefaultAnimationLoop', )
   beam = root.addChild('Beam')
   beam.addObject('MechanicalObject', name="beamMO", showObject="1")
   beam.addObject('RegularGridTopology', name="grid", nx="3", ny="3", nz="7", xmin="0", xmax="3", ymin="0", ymax="3", zmin="0", zmax="7")
   beam.addObject('ReadState', name="StateReader", filename="beamGravity.txt.gz")
   visu = Beam.addChild('visu')
   visu.addObject('EdgeSetTopologyContainer', edges="@../grid.edges")
   visu.addObject('EdgeSetTopologyModifier', )
   visu.addObject('EdgeSetGeometryAlgorithms', template="Vec3", drawEdges="1")