Skip to content

SphereForceField

Outward repulsion applied by a sphere geometry

Vec1d

Templates:

  • Vec1d

Target: Sofa.Component.MechanicalLoad

namespace: sofa::component::mechanicalload

parents:

  • ForceField

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
rayleighStiffness Rayleigh damping - stiffness matrix coefficient 0
contacts Contacts
center sphere center
radius sphere radius 1
stiffness force stiffness 500
damping force damping 5
color sphere color. (default=[0,0,1,1]) 0 0 1 1
localRange optional range of local DOF indices. Any computation involving only indices outside of this range are discarded (useful for parallelization using mesh partitioning) -1 -1
bilateral if true the sphere force field is applied on both sides 0
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject
mechanicalStates List of mechanical states to which this component is associated BaseMechanicalState
mstate MechanicalState used by this component MechanicalState<Vec1d>

Vec2d

Templates:

  • Vec2d

Target: Sofa.Component.MechanicalLoad

namespace: sofa::component::mechanicalload

parents:

  • ForceField

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
rayleighStiffness Rayleigh damping - stiffness matrix coefficient 0
contacts Contacts
center sphere center
radius sphere radius 1
stiffness force stiffness 500
damping force damping 5
color sphere color. (default=[0,0,1,1]) 0 0 1 1
localRange optional range of local DOF indices. Any computation involving only indices outside of this range are discarded (useful for parallelization using mesh partitioning) -1 -1
bilateral if true the sphere force field is applied on both sides 0
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject
mechanicalStates List of mechanical states to which this component is associated BaseMechanicalState
mstate MechanicalState used by this component MechanicalState<Vec2d>

Vec3d

Templates:

  • Vec3d

Target: Sofa.Component.MechanicalLoad

namespace: sofa::component::mechanicalload

parents:

  • ForceField

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
rayleighStiffness Rayleigh damping - stiffness matrix coefficient 0
contacts Contacts
center sphere center
radius sphere radius 1
stiffness force stiffness 500
damping force damping 5
color sphere color. (default=[0,0,1,1]) 0 0 1 1
localRange optional range of local DOF indices. Any computation involving only indices outside of this range are discarded (useful for parallelization using mesh partitioning) -1 -1
bilateral if true the sphere force field is applied on both sides 0
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject
mechanicalStates List of mechanical states to which this component is associated BaseMechanicalState
mstate MechanicalState used by this component MechanicalState<Vec3d>

Examples

SphereForceField.scn

<!-- Mechanical SphereForceField Example -->
<Node name="root" gravity="0.0 -2.0 0.0" dt="0.04">
    <RequiredPlugin name="Sofa.Component.Constraint.Projective"/> <!-- Needed to use components [FixedProjectiveConstraint] -->
    <RequiredPlugin name="Sofa.Component.Engine.Select"/> <!-- Needed to use components [BoxROI] -->
    <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader] -->
    <RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
    <RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [IdentityMapping] -->
    <RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [UniformMass] -->
    <RequiredPlugin name="Sofa.Component.MechanicalLoad"/> <!-- Needed to use components [PlaneForceField SphereForceField] -->
    <RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
    <RequiredPlugin name="Sofa.Component.SolidMechanics.Spring"/> <!-- Needed to use components [MeshSpringForceField QuadBendingSprings] -->
    <RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
    <RequiredPlugin name="Sofa.Component.Topology.Container.Grid"/> <!-- Needed to use components [RegularGridTopology] -->
    <RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
    <RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->

    <DefaultAnimationLoop/>
    <VisualStyle displayFlags="hideBehaviorModels showForceFields hideCollisionModels hideVisualModels" />

    <Node name="Floor">
        <RegularGridTopology nx="2" ny="1" nz="2" xmin="20" xmax="-20" ymin="-3.05" ymax="-3.05" zmin="-20" zmax="20" />
        <MechanicalObject />

        <Node name="Visu">
            <OglModel name="Visual" color="red" />
            <IdentityMapping input="@.." output="@Visual" />
        </Node>
    </Node>

    <Node name="SquareCloth1">
        <EulerImplicitSolver name="cg_odesolver" printLog="false"  rayleighStiffness="0.1" rayleighMass="0.1" />
        <CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
        <RegularGridTopology nx="20" ny="1" nz="20" xmin="12" xmax="-12" ymin="7" ymax="7" zmin="-12" zmax="12" />
        <MechanicalObject />
        <UniformMass totalMass="100" />
        <BoxConstraint box="-12 7 12 -10 7 12    10 7 12 12 7 12" />
        <MeshSpringForceField name="Springs" stiffness="1000" damping="0" />
        <QuadBendingSprings name="Bend" stiffness="2000" damping="1" />

        <!-- Two ForceFields mimicking collision : a sphere and plane model -->
        <SphereForceField stiffness="1000" damping="1" center="0 1 3" radius="4"  />
        <PlaneForceField stiffness="1000" damping="20" normal="0 1 0" d="-3" />

        <Node name="Visu">
            <OglModel name="Visual" color="green" />
            <IdentityMapping input="@.." output="@Visual" />
        </Node>
    </Node>

    <Node name="Sphere">
        <MeshOBJLoader name="meshLoader_0" filename="mesh/sphere.obj" scale="3.95" handleSeams="1" />
        <OglModel name="Visual" src="@meshLoader_0" dx="0" dy="1" dz="3" color="blue" />
    </Node>
</Node>
def createScene(root_node):

   root = root_node.addChild('root', gravity="0.0 -2.0 0.0", dt="0.04")

   root.addObject('RequiredPlugin', name="Sofa.Component.Constraint.Projective")
   root.addObject('RequiredPlugin', name="Sofa.Component.Engine.Select")
   root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
   root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
   root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
   root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
   root.addObject('RequiredPlugin', name="Sofa.Component.MechanicalLoad")
   root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
   root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.Spring")
   root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
   root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Grid")
   root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
   root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
   root.addObject('DefaultAnimationLoop', )
   root.addObject('VisualStyle', displayFlags="hideBehaviorModels showForceFields hideCollisionModels hideVisualModels")

   floor = root.addChild('Floor')

   floor.addObject('RegularGridTopology', nx="2", ny="1", nz="2", xmin="20", xmax="-20", ymin="-3.05", ymax="-3.05", zmin="-20", zmax="20")
   floor.addObject('MechanicalObject', )

   visu = Floor.addChild('Visu')

   visu.addObject('OglModel', name="Visual", color="red")
   visu.addObject('IdentityMapping', input="@..", output="@Visual")

   square_cloth1 = root.addChild('SquareCloth1')

   square_cloth1.addObject('EulerImplicitSolver', name="cg_odesolver", printLog="false", rayleighStiffness="0.1", rayleighMass="0.1")
   square_cloth1.addObject('CGLinearSolver', iterations="25", name="linear solver", tolerance="1.0e-9", threshold="1.0e-9")
   square_cloth1.addObject('RegularGridTopology', nx="20", ny="1", nz="20", xmin="12", xmax="-12", ymin="7", ymax="7", zmin="-12", zmax="12")
   square_cloth1.addObject('MechanicalObject', )
   square_cloth1.addObject('UniformMass', totalMass="100")
   square_cloth1.addObject('BoxConstraint', box="-12 7 12 -10 7 12    10 7 12 12 7 12")
   square_cloth1.addObject('MeshSpringForceField', name="Springs", stiffness="1000", damping="0")
   square_cloth1.addObject('QuadBendingSprings', name="Bend", stiffness="2000", damping="1")
   square_cloth1.addObject('SphereForceField', stiffness="1000", damping="1", center="0 1 3", radius="4")
   square_cloth1.addObject('PlaneForceField', stiffness="1000", damping="20", normal="0 1 0", d="-3")

   visu = SquareCloth1.addChild('Visu')

   visu.addObject('OglModel', name="Visual", color="green")
   visu.addObject('IdentityMapping', input="@..", output="@Visual")

   sphere = root.addChild('Sphere')

   sphere.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/sphere.obj", scale="3.95", handleSeams="1")
   sphere.addObject('OglModel', name="Visual", src="@meshLoader_0", dx="0", dy="1", dz="3", color="blue")