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Gravity

Gravity in world coordinates.

Target: Sofa.Component.MechanicalLoad

namespace: sofa::component::mechanicalload

parents:

  • ContextObject

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
gravity Gravity in the world coordinate system 0 0 0
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject

Examples

Gravity.scn

<Node name="root" dt="0.03333">
    <RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
    <RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [MinProximityIntersection] -->
    <RequiredPlugin name="Sofa.Component.Collision.Geometry"/> <!-- Needed to use components [LineCollisionModel PointCollisionModel TriangleCollisionModel] -->
    <RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
    <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader] -->
    <RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
    <RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [BarycentricMapping] -->
    <RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [UniformMass] -->
    <RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
    <RequiredPlugin name="Sofa.Component.SolidMechanics.Spring"/> <!-- Needed to use components [RegularGridSpringForceField] -->
    <RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
    <RequiredPlugin name="Sofa.Component.Topology.Container.Constant"/> <!-- Needed to use components [MeshTopology] -->
    <RequiredPlugin name="Sofa.Component.Topology.Container.Grid"/> <!-- Needed to use components [RegularGridTopology] -->
    <RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
    <RequiredPlugin name="SofaGraphComponent"/> <!-- Needed to use components [Gravity] -->

    <CollisionPipeline verbose="0" depth="10" draw="0" />
    <BruteForceBroadPhase/>
    <BVHNarrowPhase/>
    <MinProximityIntersection name="Proximity" alarmDistance="0.75" contactDistance="0.5" />
    <CollisionResponse name="Response" response="PenalityContactForceField" />
    <DefaultAnimationLoop/>
    <Node name="Torus1">
        <Gravity gravity="0 -10 0" />
        <EulerImplicitSolver name="cg_odesolver" printLog="false"  rayleighStiffness="0.1" rayleighMass="0.1" />
        <CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
        <MechanicalObject dx="0" dy="20" dz="0" ry="90" />
        <UniformMass totalMass="10" />
        <RegularGridTopology nx="6" ny="5" nz="2" xmin="-7.5" xmax="7.5" ymin="-6" ymax="6" zmin="-1.75" zmax="1.75" />
        <RegularGridSpringForceField name="Springs" stiffness="350" damping="1" />
        <Node name="Visu">
            <MeshOBJLoader name="meshLoader_0" filename="mesh/torus2_scale3.obj" handleSeams="1" />
            <OglModel name="Visual" src="@meshLoader_0" color="blue" />
            <BarycentricMapping input="@.." output="@Visual" />
        </Node>
        <Node name="Surf">
            <MeshOBJLoader name="loader" filename="mesh/torus2_scale3.obj" />
            <MeshTopology src="@loader" />
            <MechanicalObject src="@loader"/>
            <TriangleCollisionModel />
            <LineCollisionModel />
            <PointCollisionModel />
            <BarycentricMapping />
        </Node>
    </Node>
    <Node name="Torus2">
        <Gravity gravity="0 10 0" />
        <EulerImplicitSolver name="cg_odesolver" printLog="false" />
        <CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
        <MechanicalObject dx="0" dy="-20" dz="0" />
        <UniformMass totalMass="10" />
        <RegularGridTopology nx="6" ny="5" nz="2" xmin="-7.5" xmax="7.5" ymin="-6" ymax="6" zmin="-1.75" zmax="1.75" />
        <RegularGridSpringForceField name="Springs" stiffness="350" damping="1" />
        <Node name="Visu">
            <MeshOBJLoader name="meshLoader_3" filename="mesh/torus2_scale3.obj" handleSeams="1" />
            <OglModel name="Visual" src="@meshLoader_3" color="blue" />
            <BarycentricMapping input="@.." output="@Visual" />
        </Node>
        <Node name="Surf">
            <MeshOBJLoader name="loader" filename="mesh/torus2_scale3.obj" />
            <MeshTopology src="@loader" />
            <MechanicalObject src="@loader" />
            <TriangleCollisionModel />
            <LineCollisionModel />
            <PointCollisionModel />
            <BarycentricMapping />
        </Node>
    </Node>
    <Node name="Floor">
        <MeshOBJLoader name="loader" filename="mesh/floor2b.obj" />
        <MeshTopology src="@loader" />
        <MechanicalObject src="@loader" dy="30.25" scale="0.7" rx="180" />
        <TriangleCollisionModel name="FloorTri1" simulated="0" moving="0" />
        <LineCollisionModel name="FloorLine1" simulated="0" moving="0" />
        <PointCollisionModel name="FloorPoint1" simulated="0" moving="0" />
        <MeshOBJLoader name="meshLoader_1" filename="mesh/floor2b.obj" scale="0.5" handleSeams="1" />
        <OglModel name="FloorV" src="@meshLoader_1" texturename="textures/floor.bmp" rx="180" dy="30" material="Default &#x0A;&#x09;&#x09;&#x09;&#x09;  Diffuse 1      0.75 0.75 0.75 0.4 &#x0A;&#x09;&#x09;&#x09;&#x09;  Ambient 1      0.2 0.2 0.2 0.4 &#x0A;&#x09;&#x09;&#x09;&#x09;  Specular 0     1 1 1 1 &#x0A;&#x09;&#x09;&#x09;&#x09;  Emissive 0     0 0 0 0 &#x0A;&#x09;&#x09;&#x09;&#x09;  Shininess 0    45" />
    </Node>
    <Node name="Floor2">
        <MeshOBJLoader name="loader" filename="mesh/floor2b.obj" />
        <MeshTopology src="@loader" />
        <MechanicalObject src="@loader" dy="-30.25" scale="0.7" />
        <TriangleCollisionModel name="FloorTri2" simulated="0" moving="0" />
        <LineCollisionModel name="FloorLine2" simulated="0" moving="0" />
        <PointCollisionModel name="FloorPoint2" simulated="0" moving="0" />
        <MeshOBJLoader name="meshLoader_2" filename="mesh/floor2b.obj" scale="0.5" handleSeams="1" />
        <OglModel name="FloorV" src="@meshLoader_2" texturename="textures/floor.bmp" dy="-30" material="Default &#x0A;&#x09;&#x09;&#x09;&#x09;  Diffuse 1      0.75 0.75 0.75 0.4 &#x0A;&#x09;&#x09;&#x09;&#x09;  Ambient 1      0.2 0.2 0.2 0.4 &#x0A;&#x09;&#x09;&#x09;&#x09;  Specular 0     1 1 1 1 &#x0A;&#x09;&#x09;&#x09;&#x09;  Emissive 0     0 0 0 0 &#x0A;&#x09;&#x09;&#x09;&#x09;  Shininess 0    45" />/
    </Node>
</Node>
def createScene(root_node):

   root = root_node.addChild('root', dt="0.03333")

   root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
   root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
   root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Geometry")
   root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
   root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
   root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
   root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
   root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
   root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
   root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.Spring")
   root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
   root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Constant")
   root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Grid")
   root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
   root.addObject('RequiredPlugin', name="SofaGraphComponent")
   root.addObject('CollisionPipeline', verbose="0", depth="10", draw="0")
   root.addObject('BruteForceBroadPhase', )
   root.addObject('BVHNarrowPhase', )
   root.addObject('MinProximityIntersection', name="Proximity", alarmDistance="0.75", contactDistance="0.5")
   root.addObject('CollisionResponse', name="Response", response="PenalityContactForceField")
   root.addObject('DefaultAnimationLoop', )

   torus1 = root.addChild('Torus1')

   torus1.addObject('Gravity', gravity="0 -10 0")
   torus1.addObject('EulerImplicitSolver', name="cg_odesolver", printLog="false", rayleighStiffness="0.1", rayleighMass="0.1")
   torus1.addObject('CGLinearSolver', iterations="25", name="linear solver", tolerance="1.0e-9", threshold="1.0e-9")
   torus1.addObject('MechanicalObject', dx="0", dy="20", dz="0", ry="90")
   torus1.addObject('UniformMass', totalMass="10")
   torus1.addObject('RegularGridTopology', nx="6", ny="5", nz="2", xmin="-7.5", xmax="7.5", ymin="-6", ymax="6", zmin="-1.75", zmax="1.75")
   torus1.addObject('RegularGridSpringForceField', name="Springs", stiffness="350", damping="1")

   visu = Torus1.addChild('Visu')

   visu.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/torus2_scale3.obj", handleSeams="1")
   visu.addObject('OglModel', name="Visual", src="@meshLoader_0", color="blue")
   visu.addObject('BarycentricMapping', input="@..", output="@Visual")

   surf = Torus1.addChild('Surf')

   surf.addObject('MeshOBJLoader', name="loader", filename="mesh/torus2_scale3.obj")
   surf.addObject('MeshTopology', src="@loader")
   surf.addObject('MechanicalObject', src="@loader")
   surf.addObject('TriangleCollisionModel', )
   surf.addObject('LineCollisionModel', )
   surf.addObject('PointCollisionModel', )
   surf.addObject('BarycentricMapping', )

   torus2 = root.addChild('Torus2')

   torus2.addObject('Gravity', gravity="0 10 0")
   torus2.addObject('EulerImplicitSolver', name="cg_odesolver", printLog="false")
   torus2.addObject('CGLinearSolver', iterations="25", name="linear solver", tolerance="1.0e-9", threshold="1.0e-9")
   torus2.addObject('MechanicalObject', dx="0", dy="-20", dz="0")
   torus2.addObject('UniformMass', totalMass="10")
   torus2.addObject('RegularGridTopology', nx="6", ny="5", nz="2", xmin="-7.5", xmax="7.5", ymin="-6", ymax="6", zmin="-1.75", zmax="1.75")
   torus2.addObject('RegularGridSpringForceField', name="Springs", stiffness="350", damping="1")

   visu = Torus2.addChild('Visu')

   visu.addObject('MeshOBJLoader', name="meshLoader_3", filename="mesh/torus2_scale3.obj", handleSeams="1")
   visu.addObject('OglModel', name="Visual", src="@meshLoader_3", color="blue")
   visu.addObject('BarycentricMapping', input="@..", output="@Visual")

   surf = Torus2.addChild('Surf')

   surf.addObject('MeshOBJLoader', name="loader", filename="mesh/torus2_scale3.obj")
   surf.addObject('MeshTopology', src="@loader")
   surf.addObject('MechanicalObject', src="@loader")
   surf.addObject('TriangleCollisionModel', )
   surf.addObject('LineCollisionModel', )
   surf.addObject('PointCollisionModel', )
   surf.addObject('BarycentricMapping', )

   floor = root.addChild('Floor')

   floor.addObject('MeshOBJLoader', name="loader", filename="mesh/floor2b.obj")
   floor.addObject('MeshTopology', src="@loader")
   floor.addObject('MechanicalObject', src="@loader", dy="30.25", scale="0.7", rx="180")
   floor.addObject('TriangleCollisionModel', name="FloorTri1", simulated="0", moving="0")
   floor.addObject('LineCollisionModel', name="FloorLine1", simulated="0", moving="0")
   floor.addObject('PointCollisionModel', name="FloorPoint1", simulated="0", moving="0")
   floor.addObject('MeshOBJLoader', name="meshLoader_1", filename="mesh/floor2b.obj", scale="0.5", handleSeams="1")
   floor.addObject('OglModel', name="FloorV", src="@meshLoader_1", texturename="textures/floor.bmp", rx="180", dy="30", material="Default 
              Diffuse 1      0.75 0.75 0.75 0.4 
              Ambient 1      0.2 0.2 0.2 0.4 
              Specular 0     1 1 1 1 
              Emissive 0     0 0 0 0 
              Shininess 0    45")

   floor2 = root.addChild('Floor2')

   floor2.addObject('MeshOBJLoader', name="loader", filename="mesh/floor2b.obj")
   floor2.addObject('MeshTopology', src="@loader")
   floor2.addObject('MechanicalObject', src="@loader", dy="-30.25", scale="0.7")
   floor2.addObject('TriangleCollisionModel', name="FloorTri2", simulated="0", moving="0")
   floor2.addObject('LineCollisionModel', name="FloorLine2", simulated="0", moving="0")
   floor2.addObject('PointCollisionModel', name="FloorPoint2", simulated="0", moving="0")
   floor2.addObject('MeshOBJLoader', name="meshLoader_2", filename="mesh/floor2b.obj", scale="0.5", handleSeams="1")
   floor2.addObject('OglModel', name="FloorV", src="@meshLoader_2", texturename="textures/floor.bmp", dy="-30", material="Default 
              Diffuse 1      0.75 0.75 0.75 0.4 
              Ambient 1      0.2 0.2 0.2 0.4 
              Specular 0     1 1 1 1 
              Emissive 0     0 0 0 0 
              Shininess 0    45")