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Mesh2PointMechanicalMapping

Mechanical mapping between a set of mesh primitives (point, edge, triangle...) and a set of points generated by Mesh2PointTopologicalMapping

Vec3d,Vec3d

Templates:

  • Vec3d,Vec3d

Target: Sofa.Component.Mapping.Linear

namespace: sofa::component::mapping::linear

parents:

  • CRTPLinearMapping

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
mapForces Are forces mapped ? 1
mapConstraints Are constraints mapped ? 1
mapMasses Are masses mapped ? 1
mapMatrices Are matrix explicit mapped? 0
applyRestPosition set to true to apply this mapping to restPosition at init 0
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject
input Input object to map State<Vec3d>
output Output object to map State<Vec3d>
topologicalMapping Link to a Mesh2PointTopologicalMapping Mesh2PointTopologicalMapping
inputTopology Link to the input topology BaseMeshTopology
outputTopology Link to the output topology BaseMeshTopology