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VTKExporter

Export a given mesh in a VTK file.

Target: Sofa.Component.IO.Mesh

namespace: sofa::component::vtkexporter

parents:

  • BaseSimulationExporter

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
filename Path or filename where to export the data. If missing the name of the component is used.
exportEveryNumberOfSteps export file only at specified number of steps (0=disable, default=0) 0
exportAtBegin export file before the simulation starts, once the simulation is initialized (default=false) 0
exportAtEnd export file when the simulation is over and cleanup is called, i.e. just before deleting the simulation (default=false) 0
enable Enable or disable the component. (default=true) 1
XMLformat Set to true to use XML format 1
position points position (will use points from topology or mechanical state if this is empty)
edges write edge topology 1
triangles write triangle topology 0
quads write quad topology 0
tetras write tetra topology 0
hexas write hexa topology 0
pointsDataFields Data to visualize (on points)
cellsDataFields Data to visualize (on cells)
overwrite overwrite the file, otherwise create a new file at each export, with suffix in the filename 0
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject

Examples

VTKExporter.scn

<Node name="root" dt="0.01" gravity="0 -9.81 0">
    <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader VTKExporter] -->
    <RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
    <RequiredPlugin name="Sofa.Component.Topology.Container.Constant"/> <!-- Needed to use components [MeshTopology] -->
    <RequiredPlugin name="Sofa.Component.Topology.Container.Dynamic"/> <!-- Needed to use components [TetrahedronSetTopologyContainer] -->
    <DefaultAnimationLoop/>

    <MeshTopology name="mesh" filename="mesh/dragon.obj" />
    <MeshOBJLoader name="loader" filename="mesh/dragon.obj" />
    <MechanicalObject src="@loader" template="Vec3" name="mecha" showObject="1" />
    <TetrahedronSetTopologyContainer src="@loader" name="topo" />
    <VTKExporter name="Exporter"
        filename="example.vtk" 
        listening="true" 
        edges="0" 
        triangles="1" 
        quads="0" 
        tetras="0" 
        pointsDataFields="mecha.position" 
        exportAtBegin="1" 
        exportAtEnd="1"
        exportEveryNumberOfSteps="2"
    />
</Node>
def createScene(root_node):

   root = root_node.addChild('root', dt="0.01", gravity="0 -9.81 0")

   root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
   root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
   root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Constant")
   root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Dynamic")
   root.addObject('DefaultAnimationLoop', )
   root.addObject('MeshTopology', name="mesh", filename="mesh/dragon.obj")
   root.addObject('MeshOBJLoader', name="loader", filename="mesh/dragon.obj")
   root.addObject('MechanicalObject', src="@loader", template="Vec3", name="mecha", showObject="1")
   root.addObject('TetrahedronSetTopologyContainer', src="@loader", name="topo")
   root.addObject('VTKExporter', name="Exporter", filename="example.vtk", listening="true", edges="0", triangles="1", quads="0", tetras="0", pointsDataFields="mecha.position", exportAtBegin="1", exportAtEnd="1", exportEveryNumberOfSteps="2")