`TransformEngine
This component belongs to the category of Engines. The TransformEngine transforms the positions of one DataFields into new positions after applying a transformation. This transformation can be either: translation, rotation or scale.
Engine applying a transformation on 3d points (translation / rotation).
Templates:
- Rigid2d
- Rigid3d
- Vec1d
- Vec2d
- Vec3d
Target: Sofa.Component.Engine.Transform
namespace: sofa::component::engine::transform
parents:
- DataEngine
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
Inputs | ||
input_position | input array of 3d points | |
translation | translation vector (x,y,z) | 0 0 0 |
rotation | rotation vector (x,y,z) | 0 0 0 |
quaternion | rotation quaternion (qx,qy,qz,qw) | 0 0 0 1 |
scale | scale factor | 1 1 1 |
inverse | true to apply inverse transformation | 0 |
Outputs | ||
output_position | output array of 3d points |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
Examples
TransformEngine.scn
<Node name="Root" gravity="0 0 0" dt="0.02">
<RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
<RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [MinProximityIntersection] -->
<RequiredPlugin name="Sofa.Component.Collision.Geometry"/> <!-- Needed to use components [LineCollisionModel PointCollisionModel TriangleCollisionModel] -->
<RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
<RequiredPlugin name="Sofa.Component.Engine.Transform"/> <!-- Needed to use components [TransformEngine] -->
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader] -->
<RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
<RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [BarycentricMapping] -->
<RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [UniformMass] -->
<RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
<RequiredPlugin name="Sofa.Component.SolidMechanics.FEM.Elastic"/> <!-- Needed to use components [HexahedronFEMForceField] -->
<RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
<RequiredPlugin name="Sofa.Component.Topology.Container.Constant"/> <!-- Needed to use components [MeshTopology] -->
<RequiredPlugin name="Sofa.Component.Topology.Container.Grid"/> <!-- Needed to use components [SparseGridTopology] -->
<RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
<DefaultAnimationLoop/>
<VisualStyle displayFlags="showVisual" />
<CollisionPipeline name="DefaultCollisionPipeline" verbose="0" draw="0" depth="6" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<MinProximityIntersection name="Proximity" alarmDistance="0.3" contactDistance="0.2" />
<CollisionResponse name="Response" response="PenalityContactForceField" />
<!-- Using the Transform Engine on the independent MechanicalState -->
<Node name="TransformedState" gravity="0 -9.81 0">
<EulerImplicitSolver name="default12" rayleighStiffness="0.01" rayleighMass="0.1" />
<CGLinearSolver template="GraphScattered" name="default13" iterations="25" threshold="1e-08" tolerance="1e-05"/>
<SparseGridTopology name="default14" fileTopology="mesh/doubleBall.obj" n="6 6 6" />
<TransformEngine name="transform" template="Vec3" translation="10 0 0" rotation="0 0 90" scale="0.5 1 2" input_position="@[-1].position" />
<MechanicalObject template="Vec3" name="dofTransformed" position="@[-1].output_position" restScale="1" />
<UniformMass name="default16" totalMass="5" />
<HexahedronFEMForceField template="Vec3" name="FEM" method="polar" poissonRatio="0.3" youngModulus="5000" />
<Node name="VisualNode" gravity="0 -9.81 0">
<MeshOBJLoader name="meshLoader_0" filename="mesh/doubleBall.obj" handleSeams="1" />
<OglModel template="Vec3" name="Visual" src="@meshLoader_0" texturename="textures/board.png" material="Default Diffuse 1 1 0 0 1 Ambient 1 0.2 0 0 1 Specular 0 1 0 0 1 Emissive 0 1 0 0 1 Shininess 0 45" />
<BarycentricMapping template="Vec3,Vec3" name="default17" input="@.." output="@Visual" />
</Node>
<Node name="CollisionNode" gravity="0 -9.81 0">
<MeshOBJLoader name="loader" filename="mesh/doubleBall.obj" />
<MeshTopology src="@loader" name="default18" />
<MechanicalObject src="@loader" template="Vec3" name="default19" restScale="1" />
<TriangleCollisionModel name="default20" />
<LineCollisionModel name="default21" />
<PointCollisionModel name="default22" />
<BarycentricMapping template="Vec3,Vec3" name="default23" />
</Node>
</Node>
<Node name="VisualModel">
<MeshOBJLoader name="ObjLoader" filename="mesh/floor3.obj" />
<TransformEngine name="transform" template="Vec3" translation="5 0 0" rotation="0 0 -90" scale="0.1 0.3 0.1" input_position="@[-1].position" />
<OglModel name="VisualModel" src="@./ObjLoader" position="@[-1].output_position" texturename="textures/floor.bmp" />
</Node>
</Node>
def createScene(root_node):
root = root_node.addChild('Root', gravity="0 0 0", dt="0.02")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Geometry")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
root.addObject('RequiredPlugin', name="Sofa.Component.Engine.Transform")
root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.FEM.Elastic")
root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Constant")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Grid")
root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
root.addObject('DefaultAnimationLoop', )
root.addObject('VisualStyle', displayFlags="showVisual")
root.addObject('CollisionPipeline', name="DefaultCollisionPipeline", verbose="0", draw="0", depth="6")
root.addObject('BruteForceBroadPhase', )
root.addObject('BVHNarrowPhase', )
root.addObject('MinProximityIntersection', name="Proximity", alarmDistance="0.3", contactDistance="0.2")
root.addObject('CollisionResponse', name="Response", response="PenalityContactForceField")
transformed_state = Root.addChild('TransformedState', gravity="0 -9.81 0")
transformed_state.addObject('EulerImplicitSolver', name="default12", rayleighStiffness="0.01", rayleighMass="0.1")
transformed_state.addObject('CGLinearSolver', template="GraphScattered", name="default13", iterations="25", threshold="1e-08", tolerance="1e-05")
transformed_state.addObject('SparseGridTopology', name="default14", fileTopology="mesh/doubleBall.obj", n="6 6 6")
transformed_state.addObject('TransformEngine', name="transform", template="Vec3", translation="10 0 0", rotation="0 0 90", scale="0.5 1 2", input_position="@[-1].position")
transformed_state.addObject('MechanicalObject', template="Vec3", name="dofTransformed", position="@[-1].output_position", restScale="1")
transformed_state.addObject('UniformMass', name="default16", totalMass="5")
transformed_state.addObject('HexahedronFEMForceField', template="Vec3", name="FEM", method="polar", poissonRatio="0.3", youngModulus="5000")
visual_node = TransformedState.addChild('VisualNode', gravity="0 -9.81 0")
visual_node.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/doubleBall.obj", handleSeams="1")
visual_node.addObject('OglModel', template="Vec3", name="Visual", src="@meshLoader_0", texturename="textures/board.png", material="Default Diffuse 1 1 0 0 1 Ambient 1 0.2 0 0 1 Specular 0 1 0 0 1 Emissive 0 1 0 0 1 Shininess 0 45")
visual_node.addObject('BarycentricMapping', template="Vec3,Vec3", name="default17", input="@..", output="@Visual")
collision_node = TransformedState.addChild('CollisionNode', gravity="0 -9.81 0")
collision_node.addObject('MeshOBJLoader', name="loader", filename="mesh/doubleBall.obj")
collision_node.addObject('MeshTopology', src="@loader", name="default18")
collision_node.addObject('MechanicalObject', src="@loader", template="Vec3", name="default19", restScale="1")
collision_node.addObject('TriangleCollisionModel', name="default20")
collision_node.addObject('LineCollisionModel', name="default21")
collision_node.addObject('PointCollisionModel', name="default22")
collision_node.addObject('BarycentricMapping', template="Vec3,Vec3", name="default23")
visual_model = Root.addChild('VisualModel')
visual_model.addObject('MeshOBJLoader', name="ObjLoader", filename="mesh/floor3.obj")
visual_model.addObject('TransformEngine', name="transform", template="Vec3", translation="5 0 0", rotation="0 0 -90", scale="0.1 0.3 0.1", input_position="@[-1].position")
visual_model.addObject('OglModel', name="VisualModel", src="@./ObjLoader", position="@[-1].output_position", texturename="textures/floor.bmp")