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QuatToRigidEngine

Transform a vector of Rigids into two independent vectors for positions (Vec3) and orientations (Quat).

Vec3d

Templates:

  • Vec3d

Target: Sofa.Component.Engine.Transform

namespace: sofa::component::engine::transform

parents:

  • DataEngine

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
Inputs
positions Positions (Vector of 3)
orientations Orientations (Quaternion)
colinearPositions Optional positions to restrict output to be colinear in the quaternion Z direction
Outputs
rigids Rigid (Position + Orientation)
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject