QuatToRigidEngine
Transform a vector of Rigids into two independent vectors for positions (Vec3) and orientations (Quat).
Vec3d
Templates:
- Vec3d
Target: Sofa.Component.Engine.Transform
namespace: sofa::component::engine::transform
parents:
- DataEngine
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
Inputs | ||
positions | Positions (Vector of 3) | |
orientations | Orientations (Quaternion) | |
colinearPositions | Optional positions to restrict output to be colinear in the quaternion Z direction | |
Outputs | ||
rigids | Rigid (Position + Orientation) |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |