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SphereROI

Engine selecting the primitives (vertex/edge/triangle/tetrahedron) inside a given sphere.

Templates:

  • Rigid3d
  • Vec3d

Target: Sofa.Component.Engine.Select

namespace: sofa::component::engine::select

parents:

  • BaseROI

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
computeEdges If true, will compute edge list and index list inside the ROI. 1
computeTriangles If true, will compute triangle list and index list inside the ROI. 1
computeQuads If true, will compute quad list and index list inside the ROI. 1
computeTetrahedra If true, will compute tetrahedra list and index list inside the ROI. 1
computeHexahedra If true, will compute hexahedra list and index list inside the ROI. 1
strict If true, an element is inside the box if all of its nodes are inside. If False, only the center point of the element is checked. 1
doUpdate If true, updates the selection at the beginning of simulation steps. 1
centers Center(s) of the sphere(s)
radii Radius(i) of the sphere(s)
direction Edge direction(if edgeAngle > 0)
normal Normal direction of the triangles (if triAngle > 0)
edgeAngle Max angle between the direction of the selected edges and the specified direction 0
triAngle Max angle between the normal of the selected triangle and the specified normal direction 0
Inputs
position Rest position coordinates of the degrees of freedom. If empty the positions from a MechanicalObject then a MeshLoader are searched in the current context. If none are found the parent's context is searched for MechanicalObject.
edges Edge Topology
triangles Triangle Topology
quads Quad Topology
tetrahedra Tetrahedron Topology
hexahedra Hexahedron Topology
Outputs
indices Indices of the points contained in the ROI
edgeIndices Indices of the edges contained in the ROI
triangleIndices Indices of the triangles contained in the ROI
quadIndices Indices of the quad contained in the ROI
tetrahedronIndices Indices of the tetrahedra contained in the ROI
hexahedronIndices Indices of the hexahedra contained in the ROI
pointsInROI Points contained in the ROI
edgesInROI Edges contained in the ROI
trianglesInROI Triangles contained in the ROI
quadsInROI Quad contained in the ROI
tetrahedraInROI Tetrahedra contained in the ROI
hexahedraInROI Hexahedra contained in the ROI
nbIndices Number of selected indices
pointsOutROI Points not contained in the ROI
edgesOutROI Edges not contained in the ROI
trianglesOutROI Triangles not contained in the ROI
tetrahedraOutROI Tetrahedra not contained in the ROI
indicesOut Indices of the points not contained in the ROI
edgeOutIndices Indices of the edges not contained in the ROI
triangleOutIndices Indices of the triangles not contained in the ROI
tetrahedronOutIndices Indices of the tetrahedra not contained in the ROI
Visualization
drawROI Draw the ROI. 0
drawPoints Draw Points. 0
drawEdges Draw Edges. 0
drawTriangles Draw Triangles. 0
drawQuads Draw Quads. 0
drawTetrahedra Draw Tetrahedra. 0
drawHexahedra Draw Tetrahedra. 0
drawSize rendering size for ROI and topological elements 1
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject

Examples

SphereROI.scn

<Node name="root" dt="0.05" showBoundingTree="0" gravity="0 -9 0">
    <RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
    <RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [MinProximityIntersection] -->
    <RequiredPlugin name="Sofa.Component.Collision.Geometry"/> <!-- Needed to use components [TriangleCollisionModel] -->
    <RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
    <RequiredPlugin name="Sofa.Component.Constraint.Projective"/> <!-- Needed to use components [FixedProjectiveConstraint] -->
    <RequiredPlugin name="Sofa.Component.Engine.Select"/> <!-- Needed to use components [SphereROI] -->
    <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshGmshLoader] -->
    <RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
    <RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [IdentityMapping] -->
    <RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [DiagonalMass] -->
    <RequiredPlugin name="Sofa.Component.MechanicalLoad"/> <!-- Needed to use components [TrianglePressureForceField] -->
    <RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
    <RequiredPlugin name="Sofa.Component.SolidMechanics.FEM.Elastic"/> <!-- Needed to use components [TetrahedralCorotationalFEMForceField TriangularFEMForceField] -->
    <RequiredPlugin name="Sofa.Component.SolidMechanics.Spring"/> <!-- Needed to use components [TriangularBendingSprings] -->
    <RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
    <RequiredPlugin name="Sofa.Component.Topology.Container.Dynamic"/> <!-- Needed to use components [TetrahedronSetGeometryAlgorithms TetrahedronSetTopologyContainer TetrahedronSetTopologyModifier TriangleSetGeometryAlgorithms TriangleSetTopologyContainer TriangleSetTopologyModifier] -->
    <RequiredPlugin name="Sofa.Component.Topology.Mapping"/> <!-- Needed to use components [Tetra2TriangleTopologicalMapping] -->
    <RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
    <RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->

    <DefaultAnimationLoop/>
    <VisualStyle displayFlags="showBehaviorModels showWireframe" />
    <CollisionPipeline verbose="0" />
    <BruteForceBroadPhase/>
    <BVHNarrowPhase/>
    <CollisionResponse response="PenalityContactForceField" />
    <MinProximityIntersection name="Proximity" alarmDistance="0.8" contactDistance="0.5" />
    <Node name="TT">
        <EulerImplicitSolver name="cg_odesolver" printLog="false"  rayleighStiffness="0.1" rayleighMass="0.1" />
        <CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
        <MeshGmshLoader name="loader" filename="mesh/cylinder.msh" />
        <MechanicalObject src="@loader" name="Volume" />
        <include href="Objects/TetrahedronSetTopology.xml" src="@loader" />
        <SphereROI centers="0 0 0" radii="0.2" drawSphere="1" position="@Volume.rest_position" computeTriangles="0" computeTetrahedra="0" computeEdges="0" name="FixedROI" />
        <DiagonalMass massDensity="5" />
        <FixedProjectiveConstraint indices="@FixedROI.indices" />
        <TetrahedralCorotationalFEMForceField name="FEM" youngModulus="20" poissonRatio="0.4" method="large" />
        <Node name="T">
            <include href="Objects/TriangleSetTopology.xml" src="@../loader" tags=" " />
            <Tetra2TriangleTopologicalMapping input="@../Container" output="@Container" />
            <TriangularFEMForceField name="FEM" youngModulus="50" poissonRatio="0.3" method="large" />
            <TriangularBendingSprings name="FEM-Bend" stiffness="300" damping="1.0" />
            <TrianglePressureForceField normal="0 -0.2 1" dmin="0.9" dmax="1.1" pressure="0.4 0 0" />
            <TriangleCollisionModel />
            <SphereROI centers="0 0 1" radii="0.2" drawSphere="1" position="@../Volume.position" drawTriangles="1" drawTetrahedra="1" triangles="@Container.triangles" tetrahedra="@../Container.tetrahedra" name="SphereROI" />
            <Node name="Visu">
                <OglModel template="Vec3" name="Visual" material="Default Diffuse 1 0 0 1 0.5 Ambient 1 0.2 0 0 1 Specular 0 1 0 0 1 Emissive 0 1 0 0 1 Shininess 0 45" />
                <IdentityMapping input="@../../Volume" output="@Visual" />
            </Node>
        </Node>
    </Node>
</Node>
def createScene(root_node):

   root = root_node.addChild('root', dt="0.05", showBoundingTree="0", gravity="0 -9 0")

   root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
   root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
   root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Geometry")
   root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
   root.addObject('RequiredPlugin', name="Sofa.Component.Constraint.Projective")
   root.addObject('RequiredPlugin', name="Sofa.Component.Engine.Select")
   root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
   root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
   root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
   root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
   root.addObject('RequiredPlugin', name="Sofa.Component.MechanicalLoad")
   root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
   root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.FEM.Elastic")
   root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.Spring")
   root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
   root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Dynamic")
   root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Mapping")
   root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
   root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
   root.addObject('DefaultAnimationLoop', )
   root.addObject('VisualStyle', displayFlags="showBehaviorModels showWireframe")
   root.addObject('CollisionPipeline', verbose="0")
   root.addObject('BruteForceBroadPhase', )
   root.addObject('BVHNarrowPhase', )
   root.addObject('CollisionResponse', response="PenalityContactForceField")
   root.addObject('MinProximityIntersection', name="Proximity", alarmDistance="0.8", contactDistance="0.5")

   tt = root.addChild('TT')

   tt.addObject('EulerImplicitSolver', name="cg_odesolver", printLog="false", rayleighStiffness="0.1", rayleighMass="0.1")
   tt.addObject('CGLinearSolver', iterations="25", name="linear solver", tolerance="1.0e-9", threshold="1.0e-9")
   tt.addObject('MeshGmshLoader', name="loader", filename="mesh/cylinder.msh")
   tt.addObject('MechanicalObject', src="@loader", name="Volume")
   tt.addObject('include', href="Objects/TetrahedronSetTopology.xml", src="@loader")
   tt.addObject('SphereROI', centers="0 0 0", radii="0.2", drawSphere="1", position="@Volume.rest_position", computeTriangles="0", computeTetrahedra="0", computeEdges="0", name="FixedROI")
   tt.addObject('DiagonalMass', massDensity="5")
   tt.addObject('FixedProjectiveConstraint', indices="@FixedROI.indices")
   tt.addObject('TetrahedralCorotationalFEMForceField', name="FEM", youngModulus="20", poissonRatio="0.4", method="large")

   t = TT.addChild('T')

   t.addObject('include', href="Objects/TriangleSetTopology.xml", src="@../loader", tags=" ")
   t.addObject('Tetra2TriangleTopologicalMapping', input="@../Container", output="@Container")
   t.addObject('TriangularFEMForceField', name="FEM", youngModulus="50", poissonRatio="0.3", method="large")
   t.addObject('TriangularBendingSprings', name="FEM-Bend", stiffness="300", damping="1.0")
   t.addObject('TrianglePressureForceField', normal="0 -0.2 1", dmin="0.9", dmax="1.1", pressure="0.4 0 0")
   t.addObject('TriangleCollisionModel', )
   t.addObject('SphereROI', centers="0 0 1", radii="0.2", drawSphere="1", position="@../Volume.position", drawTriangles="1", drawTetrahedra="1", triangles="@Container.triangles", tetrahedra="@../Container.tetrahedra", name="SphereROI")

   visu = T.addChild('Visu')

   visu.addObject('OglModel', template="Vec3", name="Visual", material="Default Diffuse 1 0 0 1 0.5 Ambient 1 0.2 0 0 1 Specular 0 1 0 0 1 Emissive 0 1 0 0 1 Shininess 0 45")
   visu.addObject('IdentityMapping', input="@../../Volume", output="@Visual")