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MeshSplittingEngine

Engine breaking a mesh in multiple parts, based on selected vertices or cells.

Vec3d

Templates:

  • Vec3d

Target: Sofa.Component.Engine.Select

namespace: sofa::component::engine::select

parents:

  • DataEngine

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
position input vertices
edges input edges
triangles input triangles
quads input quads
tetrahedra input tetrahedra
hexahedra input hexahedra
nbInputs Number of input vectors 0
indexPairs couples for input vertices: ROI index + index in the ROI
Outputs
position1 output vertices(1)
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject

Examples

MeshSplittingEngine.scn

<?xml version="1.0" ?>
<!-- MeshSplittingEngine Example -->

<Node name="root" dt="0.1">
    <RequiredPlugin name="Sofa.Component.Constraint.Projective"/> <!-- Needed to use components [FixedProjectiveConstraint] -->
    <RequiredPlugin name="Sofa.Component.Engine.Select"/> <!-- Needed to use components [BoxROI MeshSplittingEngine] -->
    <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshGmshLoader MeshOBJLoader] -->
    <RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
    <RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [BarycentricMapping SubsetMultiMapping] -->
    <RequiredPlugin name="Sofa.Component.Mapping.NonLinear"/> <!-- Needed to use components [RigidMapping] -->
    <RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [UniformMass] -->
    <RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
    <RequiredPlugin name="Sofa.Component.Setting"/> <!-- Needed to use components [BackgroundSetting] -->
    <RequiredPlugin name="Sofa.Component.SolidMechanics.FEM.Elastic"/> <!-- Needed to use components [TetrahedronFEMForceField] -->
    <RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
    <RequiredPlugin name="Sofa.Component.Topology.Container.Constant"/> <!-- Needed to use components [MeshTopology] -->
    <RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
    <RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->

    <VisualStyle displayFlags="showBehavior showVisual" />
    <BackgroundSetting color="1 1 1"/>
    <DefaultAnimationLoop/>

    <MeshGmshLoader name="loader" filename="mesh/torus_low_res.msh" />
    <MeshTopology name="mesh" src="@loader" />
    <BoxROI template="Vec3" box="0 -2 0 5 2 5" src="@mesh" name="roi" drawBoxes="true"/>

    <MeshSplittingEngine name="split" src="@loader" nbInputs="1" tetrahedronIndices1="@roi.tetrahedronIndices" printLog="true"/>

        <Node name="rigid">
            <EulerImplicitSolver  rayleighStiffness="0.1" rayleighMass="0.1" />
            <CGLinearSolver iterations="50" threshold="1e-15" tolerance="1e-15" printLog="0" />

            <MechanicalObject name="rigidframe" template="Rigid3" position="1 0 1 0 0 0 1" />
            <UniformMass totalMass="1.0"/>
            <FixedProjectiveConstraint indices="0"/>

            <Node name="rigidmapped points">
                    <MechanicalObject position="@/split.position1"/>
                    <RigidMapping globalToLocalCoords="1"/>

                    <Node name="free points">
                        <MechanicalObject position="@/split.position2" showObject="true"/>
                        <UniformMass totalMass="1" />

                        <Node name="multimapped full object">
                            <MeshTopology name="mesh" src="@/mesh" />
                            <MechanicalObject src="@mesh" />
                            <SubsetMultiMapping template = "Vec3,Vec3" input="@../../ @../" output="@./" indexPairs="@/split.indexPairs"/>
                            <TetrahedronFEMForceField youngModulus="100" poissonRatio="0.3"/>

                            <Node name="Visu">
                                <MeshOBJLoader name="meshLoader_0" filename="mesh/torus.obj" handleSeams="1" />
                                <OglModel name="Visual" src="@meshLoader_0" color="5E-1 5E-1 5E-1 5E-1" />
                                <BarycentricMapping  />
                            </Node>
                        </Node>

                    </Node>

            </Node>
        </Node>

</Node>
def createScene(root_node):

   root = root_node.addChild('root', dt="0.1")

   root.addObject('RequiredPlugin', name="Sofa.Component.Constraint.Projective")
   root.addObject('RequiredPlugin', name="Sofa.Component.Engine.Select")
   root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
   root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
   root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
   root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.NonLinear")
   root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
   root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
   root.addObject('RequiredPlugin', name="Sofa.Component.Setting")
   root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.FEM.Elastic")
   root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
   root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Constant")
   root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
   root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
   root.addObject('VisualStyle', displayFlags="showBehavior showVisual")
   root.addObject('BackgroundSetting', color="1 1 1")
   root.addObject('DefaultAnimationLoop', )
   root.addObject('MeshGmshLoader', name="loader", filename="mesh/torus_low_res.msh")
   root.addObject('MeshTopology', name="mesh", src="@loader")
   root.addObject('BoxROI', template="Vec3", box="0 -2 0 5 2 5", src="@mesh", name="roi", drawBoxes="true")
   root.addObject('MeshSplittingEngine', name="split", src="@loader", nbInputs="1", tetrahedronIndices1="@roi.tetrahedronIndices", printLog="true")

   rigid = root.addChild('rigid')

   rigid.addObject('EulerImplicitSolver', rayleighStiffness="0.1", rayleighMass="0.1")
   rigid.addObject('CGLinearSolver', iterations="50", threshold="1e-15", tolerance="1e-15", printLog="0")
   rigid.addObject('MechanicalObject', name="rigidframe", template="Rigid3", position="1 0 1 0 0 0 1")
   rigid.addObject('UniformMass', totalMass="1.0")
   rigid.addObject('FixedProjectiveConstraint', indices="0")

   rigidmapped_points = rigid.addChild('rigidmapped points')

   rigidmapped_points.addObject('MechanicalObject', position="@/split.position1")
   rigidmapped_points.addObject('RigidMapping', globalToLocalCoords="1")

   free_points = rigidmapped points.addChild('free points')

   free_points.addObject('MechanicalObject', position="@/split.position2", showObject="true")
   free_points.addObject('UniformMass', totalMass="1")

   multimapped_full_object = free points.addChild('multimapped full object')

   multimapped_full_object.addObject('MeshTopology', name="mesh", src="@/mesh")
   multimapped_full_object.addObject('MechanicalObject', src="@mesh")
   multimapped_full_object.addObject('SubsetMultiMapping', template="Vec3,Vec3", input="@../../ @../", output="@./", indexPairs="@/split.indexPairs")
   multimapped_full_object.addObject('TetrahedronFEMForceField', youngModulus="100", poissonRatio="0.3")

   visu = multimapped full object.addChild('Visu')

   visu.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/torus.obj", handleSeams="1")
   visu.addObject('OglModel', name="Visual", src="@meshLoader_0", color="5E-1 5E-1 5E-1 5E-1")
   visu.addObject('BarycentricMapping', )