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MeshSampler

Select uniformly distributed points on a mesh based on Euclidean or Geodesic distance measure.

Vec3d

Templates:

  • Vec3d

Target: Sofa.Component.Engine.Select

namespace: sofa::component::engine::select

parents:

  • DataEngine

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the objet belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
Inputs
number Sample number 1
position Input positions.
edges Input edges for geodesic sampling (Euclidean distances are used if not specified).
maxIter Max number of Lloyd iterations. 100
Outputs
outputIndices Computed sample indices.
outputPosition Computed sample coordinates.
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject

Examples

MeshSampler.scn

<?xml version="1.0"?>
<Node   name="root" gravity="0 -1 0" dt="0.05"  >
    <RequiredPlugin name="Sofa.Component.Engine.Select"/> <!-- Needed to use components [MeshSampler] -->
    <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader] -->
    <RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
    <RequiredPlugin name="Sofa.Component.Topology.Container.Constant"/> <!-- Needed to use components [MeshTopology] -->
    <RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
    <RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
    <VisualStyle displayFlags="showWireframe" />
    <DefaultAnimationLoop/>

    <Node name="using Geodesic Distances (red)" >
        <MeshOBJLoader name="meshLoader_1" filename="mesh/dragon.obj" handleSeams="1" />
        <OglModel name="Visual" src="@meshLoader_1" color="red" dz="0" />
        <MeshTopology name="topo" src="@Visual" />
        <MeshSampler name="sampler1" position="@topo.position" edges="@topo.edges"  number="10" maxIter="100" printLog="1"/>
        <MechanicalObject template="Vec3" position="@sampler1.outputPosition" showObject="1" showObjectScale="10" />
    </Node>

    <Node name="using Euclidean Distances (blue)" >
        <MeshOBJLoader name="meshLoader_0" filename="mesh/dragon.obj" handleSeams="1" />
        <OglModel name="Visual" src="@meshLoader_0" color="blue" dy="20" />

        <MeshSampler name="sampler2" position="@Visual.position"  number="10" maxIter="100" printLog="1"/>
        <MechanicalObject template="Vec3" position="@sampler2.outputPosition" showObject="1" showObjectScale="10" />
    </Node>

</Node>
def createScene(root_node):

   root = root_node.addChild('root', gravity="0 -1 0", dt="0.05")

   root.addObject('RequiredPlugin', name="Sofa.Component.Engine.Select")
   root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
   root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
   root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Constant")
   root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
   root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
   root.addObject('VisualStyle', displayFlags="showWireframe")
   root.addObject('DefaultAnimationLoop', )

   using__geodesic__distances_(red) = root.addChild('using Geodesic Distances (red)')

   using__geodesic__distances_(red).addObject('MeshOBJLoader', name="meshLoader_1", filename="mesh/dragon.obj", handleSeams="1")
   using__geodesic__distances_(red).addObject('OglModel', name="Visual", src="@meshLoader_1", color="red", dz="0")
   using__geodesic__distances_(red).addObject('MeshTopology', name="topo", src="@Visual")
   using__geodesic__distances_(red).addObject('MeshSampler', name="sampler1", position="@topo.position", edges="@topo.edges", number="10", maxIter="100", printLog="1")
   using__geodesic__distances_(red).addObject('MechanicalObject', template="Vec3", position="@sampler1.outputPosition", showObject="1", showObjectScale="10")

   using__euclidean__distances_(blue) = root.addChild('using Euclidean Distances (blue)')

   using__euclidean__distances_(blue).addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/dragon.obj", handleSeams="1")
   using__euclidean__distances_(blue).addObject('OglModel', name="Visual", src="@meshLoader_0", color="blue", dy="20")
   using__euclidean__distances_(blue).addObject('MeshSampler', name="sampler2", position="@Visual.position", number="10", maxIter="100", printLog="1")
   using__euclidean__distances_(blue).addObject('MechanicalObject', template="Vec3", position="@sampler2.outputPosition", showObject="1", showObjectScale="10")