MeshROI
Find the primitives (vertex/edge/triangle/tetrahedron) inside a given mesh.
Templates:
- Rigid3d
- Vec3d
- Vec6d
Target: Sofa.Component.Engine.Select
namespace: sofa::component::engine::select
parents:
- BaseROI
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
computeEdges | If true, will compute edge list and index list inside the ROI. | 1 |
computeTriangles | If true, will compute triangle list and index list inside the ROI. | 1 |
computeQuads | If true, will compute quad list and index list inside the ROI. | 1 |
computeTetrahedra | If true, will compute tetrahedra list and index list inside the ROI. | 1 |
computeHexahedra | If true, will compute hexahedra list and index list inside the ROI. | 1 |
strict | If true, an element is inside the box if all of its nodes are inside. If False, only the center point of the element is checked. | 1 |
doUpdate | If true, updates the selection at the beginning of simulation steps. | 1 |
computeMeshROI | Compute with the mesh (not only bounding box) | 1 |
Inputs | ||
position | Rest position coordinates of the degrees of freedom. If empty the positions from a MechanicalObject then a MeshLoader are searched in the current context. If none are found the parent's context is searched for MechanicalObject. | |
edges | Edge Topology | |
triangles | Triangle Topology | |
quads | Quad Topology | |
tetrahedra | Tetrahedron Topology | |
hexahedra | Hexahedron Topology | |
ROIposition | ROI position coordinates of the degrees of freedom | |
ROIedges | ROI Edge Topology | |
ROItriangles | ROI Triangle Topology | |
Outputs | ||
indices | Indices of the points contained in the ROI | |
edgeIndices | Indices of the edges contained in the ROI | |
triangleIndices | Indices of the triangles contained in the ROI | |
quadIndices | Indices of the quad contained in the ROI | |
tetrahedronIndices | Indices of the tetrahedra contained in the ROI | |
hexahedronIndices | Indices of the hexahedra contained in the ROI | |
pointsInROI | Points contained in the ROI | |
edgesInROI | Edges contained in the ROI | |
trianglesInROI | Triangles contained in the ROI | |
quadsInROI | Quad contained in the ROI | |
tetrahedraInROI | Tetrahedra contained in the ROI | |
hexahedraInROI | Hexahedra contained in the ROI | |
nbIndices | Number of selected indices | |
pointsOutROI | Points not contained in the ROI | |
edgesOutROI | Edges not contained in the ROI | |
trianglesOutROI | Triangles not contained in the ROI | |
tetrahedraOutROI | Tetrahedra not contained in the ROI | |
indicesOut | Indices of the points not contained in the ROI | |
edgeOutIndices | Indices of the edges not contained in the ROI | |
triangleOutIndices | Indices of the triangles not contained in the ROI | |
tetrahedronOutIndices | Indices of the tetrahedra not contained in the ROI | |
box | Bounding box defined by xmin,ymin,zmin, xmax,ymax,zmax | |
Visualization | ||
drawROI | Draw the ROI. | 0 |
drawPoints | Draw Points. | 0 |
drawEdges | Draw Edges. | 0 |
drawTriangles | Draw Triangles. | 0 |
drawQuads | Draw Quads. | 0 |
drawTetrahedra | Draw Tetrahedra. | 0 |
drawHexahedra | Draw Tetrahedra. | 0 |
drawSize | rendering size for ROI and topological elements | 1 |
drawOut | Draw the data not contained in the ROI | 0 |
drawBox | Draw the Bounding box around the mesh used for the ROI | 0 |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
Examples
MeshROI.scn
<Node name="root" gravity="0 -9 1" dt="0.05">
<RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
<RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [MinProximityIntersection] -->
<RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
<RequiredPlugin name="Sofa.Component.Engine.Select"/> <!-- Needed to use components [MeshROI] -->
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader MeshVTKLoader] -->
<RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
<RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [DiagonalMass] -->
<RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
<RequiredPlugin name="Sofa.Component.SolidMechanics.FEM.Elastic"/> <!-- Needed to use components [TetrahedralCorotationalFEMForceField] -->
<RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
<RequiredPlugin name="Sofa.Component.Topology.Container.Dynamic"/> <!-- Needed to use components [TetrahedronSetGeometryAlgorithms TetrahedronSetTopologyContainer TetrahedronSetTopologyModifier TriangleSetTopologyModifier] -->
<RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
<DefaultAnimationLoop/>
<VisualStyle displayFlags="showBehaviorModels showWireframe" />
<CollisionPipeline />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" />
<MinProximityIntersection alarmDistance="0.8" contactDistance="0.5" />
<Node >
<EulerImplicitSolver rayleighStiffness="0.1" rayleighMass="0.1" />
<CGLinearSolver iterations="25" tolerance="1e-05" threshold="1e-05" />
<MeshVTKLoader name="loader" filename="mesh/Ossicles.vtu" />
<MechanicalObject src="@loader" name="mecaObj" scale3d="1 1 1" restScale="1" />
<TetrahedronSetTopologyContainer name="Container" src="@loader"/>
<TriangleSetTopologyModifier name="ModifierTri" />
<TetrahedronSetTopologyModifier name="ModifierTetra"/>
<TetrahedronSetGeometryAlgorithms name="GeomAlgo"/>
<DiagonalMass massDensity="0.15" />
<TetrahedralCorotationalFEMForceField name="FEM" youngModulus="1e10" poissonRatio="0.3" method="large" />
<Node name="MeshROI" >
<MeshOBJLoader name="ROIloader" filename="mesh/malleus.obj" scale3d="1 1 1" translation="0 0 0" rotation="0 0 0"/>
<OglModel />
<MeshROI name="ROIm" drawMesh="0" drawBox="0" drawEdges="0" drawTriangles="1" drawTetrahedra="1" drawOut="0" computeMeshROI="1" doUpdate="0"
position="@../mecaObj.position" tetrahedra="@../loader.tetrahedra" ROIposition="@ROIloader.position" ROItriangles="@ROIloader.triangles" />
</Node>
</Node>
</Node>
def createScene(root_node):
root = root_node.addChild('root', gravity="0 -9 1", dt="0.05")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
root.addObject('RequiredPlugin', name="Sofa.Component.Engine.Select")
root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.FEM.Elastic")
root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Dynamic")
root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
root.addObject('DefaultAnimationLoop', )
root.addObject('VisualStyle', displayFlags="showBehaviorModels showWireframe")
root.addObject('CollisionPipeline', )
root.addObject('BruteForceBroadPhase', )
root.addObject('BVHNarrowPhase', )
root.addObject('CollisionResponse', response="PenalityContactForceField")
root.addObject('MinProximityIntersection', alarmDistance="0.8", contactDistance="0.5")
node = root.addChild('node')
node.addObject('EulerImplicitSolver', rayleighStiffness="0.1", rayleighMass="0.1")
node.addObject('CGLinearSolver', iterations="25", tolerance="1e-05", threshold="1e-05")
node.addObject('MeshVTKLoader', name="loader", filename="mesh/Ossicles.vtu")
node.addObject('MechanicalObject', src="@loader", name="mecaObj", scale3d="1 1 1", restScale="1")
node.addObject('TetrahedronSetTopologyContainer', name="Container", src="@loader")
node.addObject('TriangleSetTopologyModifier', name="ModifierTri")
node.addObject('TetrahedronSetTopologyModifier', name="ModifierTetra")
node.addObject('TetrahedronSetGeometryAlgorithms', name="GeomAlgo")
node.addObject('DiagonalMass', massDensity="0.15")
node.addObject('TetrahedralCorotationalFEMForceField', name="FEM", youngModulus="1e10", poissonRatio="0.3", method="large")
mesh_roi = node.addChild('MeshROI')
mesh_roi.addObject('MeshOBJLoader', name="ROIloader", filename="mesh/malleus.obj", scale3d="1 1 1", translation="0 0 0", rotation="0 0 0")
mesh_roi.addObject('OglModel', )
mesh_roi.addObject('MeshROI', name="ROIm", drawMesh="0", drawBox="0", drawEdges="0", drawTriangles="1", drawTetrahedra="1", drawOut="0", computeMeshROI="1", doUpdate="0", position="@../mecaObj.position", tetrahedra="@../loader.tetrahedra", ROIposition="@ROIloader.position", ROItriangles="@ROIloader.triangles")