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VolumeFromTriangles

This component computes the volume of a given closed surfacic mesh.

Templates:

  • Rigid3d
  • Vec3d

Target: Sofa.Component.Engine.Generate

namespace: sofa::component::engine::generate

parents:

  • DataEngine

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
positions If not set by user, find the context mechanical.
triangles If not set by user, find the context topology.
quads If not set by user, find the context topology.
volume The volume is only relevant if the surface is closed. 0
update If true, will update the volume at each time step of the simulation. 0
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject

Examples

VolumeFromTriangles.scn

<?xml version="1.0"?>
<Node name="root" gravity="0 0 0" dt="1"  >
    <RequiredPlugin name="Sofa.Component.Engine.Generate"/> <!-- Needed to use components [VolumeFromTriangles] -->
    <RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshVTKLoader] -->
    <RequiredPlugin name="Sofa.Component.Setting"/> <!-- Needed to use components [BackgroundSetting] -->

    <DefaultAnimationLoop/>
    <BackgroundSetting color="1 1 1" />
    <Node name="Volume" >
        <MeshSTLLoader name="mesh" filename="mesh/Bunny.stl"/>
        <MeshTopology src="@mesh" name="topology" drawTriangles="1"/>
        <MechanicalObject />
        <VolumeFromTriangles/>
    </Node>
</Node>
def createScene(root_node):

   root = root_node.addChild('root', gravity="0 0 0", dt="1")

   root.addObject('RequiredPlugin', name="Sofa.Component.Engine.Generate")
   root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
   root.addObject('RequiredPlugin', name="Sofa.Component.Setting")
   root.addObject('DefaultAnimationLoop', )
   root.addObject('BackgroundSetting', color="1 1 1")

   volume = root.addChild('Volume')

   volume.addObject('MeshSTLLoader', name="mesh", filename="mesh/Bunny.stl")
   volume.addObject('MeshTopology', src="@mesh", name="topology", drawTriangles="1")
   volume.addObject('MechanicalObject', )
   volume.addObject('VolumeFromTriangles', )