NormalsFromPoints
Compute vertex normals by averaging face normals.
Vec3d
Templates:
- Vec3d
Target: Sofa.Component.Engine.Generate
namespace: sofa::component::engine::generate
parents:
- DataEngine
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
Inputs | ||
position | Vertices of the mesh | |
triangles | Triangles of the mesh | |
quads | Quads of the mesh | |
invertNormals | Swap normals | 0 |
useAngles | Use incident angles to weight faces normal contributions at each vertex | 0 |
Outputs | ||
normals | Computed vertex normals of the mesh |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |