NormalsFromPoints
Compute vertex normals by averaging face normals.
Vec3d
Templates:
- Vec3d
Target: Sofa.Component.Engine.Generate
namespace: sofa::component::engine::generate
parents:
- DataEngine
Data
| Name | Description | Default value |
|---|---|---|
| name | object name | unnamed |
| printLog | if true, emits extra messages at runtime. | 0 |
| tags | list of the subsets the object belongs to | |
| bbox | this object bounding box | |
| componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
| listening | if true, handle the events, otherwise ignore the events | 0 |
| Inputs | ||
| position | Vertices of the mesh | |
| triangles | Triangles of the mesh | |
| quads | Quads of the mesh | |
| invertNormals | Swap normals | 0 |
| useAngles | Use incident angles to weight faces normal contributions at each vertex | 0 |
| Outputs | ||
| normals | Computed vertex normals of the mesh | |
Links
| Name | Description | Destination type name |
|---|---|---|
| context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
| slaves | Sub-objects used internally by this object | BaseObject |
| master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |