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ClusteringEngine

Group points into overlapping clusters according to a user defined number of clusters and radius.

Vec3d

Templates:

  • Vec3d

Target: Sofa.Component.Engine.Analyze

namespace: sofa::component::engine::analyze

parents:

  • DataEngine

Data

Name Description Default value
name object name unnamed
printLog if true, emits extra messages at runtime. 0
tags list of the subsets the object belongs to
bbox this object bounding box
componentState The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). Undefined
listening if true, handle the events, otherwise ignore the events 0
useTopo Use available topology to compute neighborhood. 1
outFile export clusters
Inputs
radius Neighborhood range. 1
fixedRadius Neighborhood range (for non mechanical particles). 1
number Number of clusters (-1 means that all input points are selected). -1
fixedPosition Input positions of fixed (non mechanical) particles.
position Input rest positions.
inFile import precomputed clusters
Outputs
cluster Computed clusters.
Name Description Destination type name
context Graph Node containing this object (or BaseContext::getDefault() if no graph is used) BaseContext
slaves Sub-objects used internally by this object BaseObject
master nullptr for regular objects, or master object for which this object is one sub-objects BaseObject