ParabolicProjectiveConstraint
Apply a parabolic trajectory to given points.
Rigid3d
Templates:
- Rigid3d
Target: Sofa.Component.Constraint.Projective
namespace: sofa::component::constraint::projective
parents:
- ProjectiveConstraintSet
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
group | ID of the group containing this constraint. This ID is used to specify which constraints are solved by which solver, by specifying in each solver which groups of constraints it should handle. | 0 |
endTime | The constraint stops acting after the given value. Use a negative value for infinite constraints | -1 |
indices | Indices of the constrained points | |
P1 | first point of the parabol | |
P2 | second point of the parabol | |
P3 | third point of the parabol | |
BeginTime | Begin Time of the motion | |
EndTime | End Time of the motion |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
mstate | MechanicalState used by this component | MechanicalState<Rigid3d> |
topology | link to the topology container | BaseMeshTopology |
Vec3d
Templates:
- Vec3d
Target: Sofa.Component.Constraint.Projective
namespace: sofa::component::constraint::projective
parents:
- ProjectiveConstraintSet
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
group | ID of the group containing this constraint. This ID is used to specify which constraints are solved by which solver, by specifying in each solver which groups of constraints it should handle. | 0 |
endTime | The constraint stops acting after the given value. Use a negative value for infinite constraints | -1 |
indices | Indices of the constrained points | |
P1 | first point of the parabol | |
P2 | second point of the parabol | |
P3 | third point of the parabol | |
BeginTime | Begin Time of the motion | |
EndTime | End Time of the motion |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
mstate | MechanicalState used by this component | MechanicalState<Vec3d> |
topology | link to the topology container | BaseMeshTopology |
Examples
ParabolicProjectiveConstraint.scn
<Node dt="0.01" multiThreadSimulation="0" name="root" time="0">
<RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
<RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [NewProximityIntersection] -->
<RequiredPlugin name="Sofa.Component.Collision.Geometry"/> <!-- Needed to use components [SphereCollisionModel TriangleCollisionModel] -->
<RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
<RequiredPlugin name="Sofa.Component.Constraint.Projective"/> <!-- Needed to use components [ParabolicProjectiveConstraint] -->
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshOBJLoader SphereLoader] -->
<RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
<RequiredPlugin name="Sofa.Component.Mapping.NonLinear"/> <!-- Needed to use components [RigidMapping] -->
<RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [UniformMass] -->
<RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
<RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
<RequiredPlugin name="Sofa.Component.Topology.Container.Constant"/> <!-- Needed to use components [MeshTopology] -->
<RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
<DefaultAnimationLoop/>
<VisualStyle displayFlags="showVisual showBehaviorModels" />
<CollisionPipeline depth="6" verbose="0" draw="0" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<NewProximityIntersection name="Proximity" alarmDistance="0.3" contactDistance="0.2" />
<CollisionResponse name="Response" response="PenalityContactForceField" />
<Node name="LiverParabolic">
<EulerImplicitSolver name="cg_odesolver" printLog="false" rayleighStiffness="0.1" rayleighMass="0.1" />
<CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
<MechanicalObject template="Rigid3" name="DOFs" position="0 0 0 0 0 0 1" />
<UniformMass name="mass" totalMass="1" showAxisSizeFactor="0.1" />
<ParabolicProjectiveConstraint name="parabol" indices="0" P1="1 0 0" P2="5 3 1" P3="7 6 -5" BeginTime="0.5" EndTime="1.5" />
<Node name="Visu">
<MeshOBJLoader name="meshLoader_1" filename="mesh/liver-smooth.obj" handleSeams="1" />
<OglModel name="VisualModel" src="@meshLoader_1" color="red" />
<RigidMapping input="@.." output="@VisualModel" name="visual mapping" />
</Node>
<Node name="Surf">
<SphereLoader filename="mesh/liver.sph" />
<MechanicalObject position="@[-1].position" />
<SphereCollisionModel name="CollisionModel" listRadius="@[-2].listRadius" />
<RigidMapping name="sphere mapping" />
</Node>
</Node>
<Node name="CubeFixed">
<MeshOBJLoader name="loader" filename="mesh/cube.obj" />
<MeshTopology src="@loader" />
<MechanicalObject src="@loader" scale="20" dz="-35" />
<TriangleCollisionModel simulated="0" moving="0" />
<MeshOBJLoader name="meshLoader_0" filename="mesh/cube.obj" scale="20" handleSeams="1" />
<OglModel name="Visual" src="@meshLoader_0" color="gray" dz="-35" />
</Node>
</Node>
def createScene(root_node):
root = root_node.addChild('root', dt="0.01", multiThreadSimulation="0", time="0")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Geometry")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
root.addObject('RequiredPlugin', name="Sofa.Component.Constraint.Projective")
root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.NonLinear")
root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Constant")
root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
root.addObject('DefaultAnimationLoop', )
root.addObject('VisualStyle', displayFlags="showVisual showBehaviorModels")
root.addObject('CollisionPipeline', depth="6", verbose="0", draw="0")
root.addObject('BruteForceBroadPhase', )
root.addObject('BVHNarrowPhase', )
root.addObject('NewProximityIntersection', name="Proximity", alarmDistance="0.3", contactDistance="0.2")
root.addObject('CollisionResponse', name="Response", response="PenalityContactForceField")
liver_parabolic = root.addChild('LiverParabolic')
liver_parabolic.addObject('EulerImplicitSolver', name="cg_odesolver", printLog="false", rayleighStiffness="0.1", rayleighMass="0.1")
liver_parabolic.addObject('CGLinearSolver', iterations="25", name="linear solver", tolerance="1.0e-9", threshold="1.0e-9")
liver_parabolic.addObject('MechanicalObject', template="Rigid3", name="DOFs", position="0 0 0 0 0 0 1")
liver_parabolic.addObject('UniformMass', name="mass", totalMass="1", showAxisSizeFactor="0.1")
liver_parabolic.addObject('ParabolicProjectiveConstraint', name="parabol", indices="0", P1="1 0 0", P2="5 3 1", P3="7 6 -5", BeginTime="0.5", EndTime="1.5")
visu = LiverParabolic.addChild('Visu')
visu.addObject('MeshOBJLoader', name="meshLoader_1", filename="mesh/liver-smooth.obj", handleSeams="1")
visu.addObject('OglModel', name="VisualModel", src="@meshLoader_1", color="red")
visu.addObject('RigidMapping', input="@..", output="@VisualModel", name="visual mapping")
surf = LiverParabolic.addChild('Surf')
surf.addObject('SphereLoader', filename="mesh/liver.sph")
surf.addObject('MechanicalObject', position="@[-1].position")
surf.addObject('SphereCollisionModel', name="CollisionModel", listRadius="@[-2].listRadius")
surf.addObject('RigidMapping', name="sphere mapping")
cube_fixed = root.addChild('CubeFixed')
cube_fixed.addObject('MeshOBJLoader', name="loader", filename="mesh/cube.obj")
cube_fixed.addObject('MeshTopology', src="@loader")
cube_fixed.addObject('MechanicalObject', src="@loader", scale="20", dz="-35")
cube_fixed.addObject('TriangleCollisionModel', simulated="0", moving="0")
cube_fixed.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/cube.obj", scale="20", handleSeams="1")
cube_fixed.addObject('OglModel', name="Visual", src="@meshLoader_0", color="gray", dz="-35")