OscillatorProjectiveConstraint
Apply a sinusoidal trajectory to given points.
Rigid3d
Templates:
- Rigid3d
Target: Sofa.Component.Constraint.Projective
namespace: sofa::component::constraint::projective
parents:
- ProjectiveConstraintSet
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
group | ID of the group containing this constraint. This ID is used to specify which constraints are solved by which solver, by specifying in each solver which groups of constraints it should handle. | 0 |
endTime | The constraint stops acting after the given value. Use a negative value for infinite constraints | -1 |
oscillators | Define a sequence of oscillating particules: [index, Mean(x,y,z), amplitude(x,y,z), pulsation, phase] |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
mstate | MechanicalState used by this component | MechanicalState<Rigid3d> |
Vec3d
Templates:
- Vec3d
Target: Sofa.Component.Constraint.Projective
namespace: sofa::component::constraint::projective
parents:
- ProjectiveConstraintSet
Data
Name | Description | Default value |
---|---|---|
name | object name | unnamed |
printLog | if true, emits extra messages at runtime. | 0 |
tags | list of the subsets the object belongs to | |
bbox | this object bounding box | |
componentState | The state of the component among (Dirty, Valid, Undefined, Loading, Invalid). | Undefined |
listening | if true, handle the events, otherwise ignore the events | 0 |
group | ID of the group containing this constraint. This ID is used to specify which constraints are solved by which solver, by specifying in each solver which groups of constraints it should handle. | 0 |
endTime | The constraint stops acting after the given value. Use a negative value for infinite constraints | -1 |
oscillators | Define a sequence of oscillating particules: [index, Mean(x,y,z), amplitude(x,y,z), pulsation, phase] |
Links
Name | Description | Destination type name |
---|---|---|
context | Graph Node containing this object (or BaseContext::getDefault() if no graph is used) | BaseContext |
slaves | Sub-objects used internally by this object | BaseObject |
master | nullptr for regular objects, or master object for which this object is one sub-objects | BaseObject |
mechanicalStates | List of mechanical states to which this component is associated | BaseMechanicalState |
mstate | MechanicalState used by this component | MechanicalState<Vec3d> |
Examples
OscillatorProjectiveConstraint.scn
<Node name="root" dt="0.02">
<RequiredPlugin name="Sofa.Component.Collision.Detection.Algorithm"/> <!-- Needed to use components [BVHNarrowPhase BruteForceBroadPhase CollisionPipeline] -->
<RequiredPlugin name="Sofa.Component.Collision.Detection.Intersection"/> <!-- Needed to use components [DiscreteIntersection] -->
<RequiredPlugin name="Sofa.Component.Collision.Geometry"/> <!-- Needed to use components [SphereCollisionModel] -->
<RequiredPlugin name="Sofa.Component.Collision.Response.Contact"/> <!-- Needed to use components [CollisionResponse] -->
<RequiredPlugin name="Sofa.Component.Constraint.Projective"/> <!-- Needed to use components [FixedProjectiveConstraint OscillatorProjectiveConstraint] -->
<RequiredPlugin name="Sofa.Component.IO.Mesh"/> <!-- Needed to use components [MeshGmshLoader MeshOBJLoader SphereLoader] -->
<RequiredPlugin name="Sofa.Component.LinearSolver.Iterative"/> <!-- Needed to use components [CGLinearSolver] -->
<RequiredPlugin name="Sofa.Component.Mapping.Linear"/> <!-- Needed to use components [BarycentricMapping] -->
<RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [DiagonalMass] -->
<RequiredPlugin name="Sofa.Component.ODESolver.Backward"/> <!-- Needed to use components [EulerImplicitSolver] -->
<RequiredPlugin name="Sofa.Component.SolidMechanics.FEM.Elastic"/> <!-- Needed to use components [TetrahedralCorotationalFEMForceField] -->
<RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
<RequiredPlugin name="Sofa.Component.Topology.Container.Dynamic"/> <!-- Needed to use components [TetrahedronSetGeometryAlgorithms TetrahedronSetTopologyContainer] -->
<RequiredPlugin name="Sofa.GL.Component.Rendering3D"/> <!-- Needed to use components [OglModel] -->
<DefaultAnimationLoop/>
<CollisionPipeline verbose="0" name="CollisionPipeline" />
<BruteForceBroadPhase/>
<BVHNarrowPhase/>
<CollisionResponse response="PenalityContactForceField" name="collision response" />
<DiscreteIntersection />
<Node name="Liver" depend="topo dofs">
<MeshGmshLoader name="meshLoader0" filename="mesh/liver.msh" />
<EulerImplicitSolver name="cg_odesolver" printLog="false" rayleighStiffness="0.1" rayleighMass="0.1" />
<CGLinearSolver iterations="25" name="linear solver" tolerance="1.0e-9" threshold="1.0e-9" />
<MechanicalObject name="dofs" src="@meshLoader0" />
<!-- Container for the tetrahedra-->
<TetrahedronSetTopologyContainer name="topo" src="@meshLoader0" />
<!-- Algorithms: used in DiagonalMass to compute the mass -->
<TetrahedronSetGeometryAlgorithms name="GeomAlgo" template="Vec3" />
<DiagonalMass massDensity="1" name="computed using mass density" />
<TetrahedralCorotationalFEMForceField name="FEM" youngModulus="3000" poissonRatio="0.3" computeGlobalMatrix="false" method="large" />
<FixedProjectiveConstraint name="FixedProjectiveConstraint" indices="3 39 64" />
<!-- Moving dof 15 along the X around a min pos (2,0,0) with an amplitude of (1,0,0), 5 in pulsation, and 10 in phase -->
<OscillatorProjectiveConstraint name="OscillatingConstraint" oscillators="15 2 0 0 1 0 0 5 10" />
<Node name="Visu">
<MeshOBJLoader name="meshLoader_0" filename="mesh/liver-smooth.obj" handleSeams="1" />
<OglModel name="VisualModel" src="@meshLoader_0" color="red" />
<BarycentricMapping input="@.." output="@VisualModel" name="visual mapping" />
</Node>
<Node name="Surf">
<SphereLoader filename="mesh/liver.sph" />
<MechanicalObject position="@[-1].position" />
<SphereCollisionModel name="CollisionModel" listRadius="@[-2].listRadius" />
<BarycentricMapping name="sphere mapping" />
</Node>
</Node>
</Node>
def createScene(root_node):
root = root_node.addChild('root', dt="0.02")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Algorithm")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Detection.Intersection")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Geometry")
root.addObject('RequiredPlugin', name="Sofa.Component.Collision.Response.Contact")
root.addObject('RequiredPlugin', name="Sofa.Component.Constraint.Projective")
root.addObject('RequiredPlugin', name="Sofa.Component.IO.Mesh")
root.addObject('RequiredPlugin', name="Sofa.Component.LinearSolver.Iterative")
root.addObject('RequiredPlugin', name="Sofa.Component.Mapping.Linear")
root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Backward")
root.addObject('RequiredPlugin', name="Sofa.Component.SolidMechanics.FEM.Elastic")
root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
root.addObject('RequiredPlugin', name="Sofa.Component.Topology.Container.Dynamic")
root.addObject('RequiredPlugin', name="Sofa.GL.Component.Rendering3D")
root.addObject('DefaultAnimationLoop', )
root.addObject('CollisionPipeline', verbose="0", name="CollisionPipeline")
root.addObject('BruteForceBroadPhase', )
root.addObject('BVHNarrowPhase', )
root.addObject('CollisionResponse', response="PenalityContactForceField", name="collision response")
root.addObject('DiscreteIntersection', )
liver = root.addChild('Liver', depend="topo dofs")
liver.addObject('MeshGmshLoader', name="meshLoader0", filename="mesh/liver.msh")
liver.addObject('EulerImplicitSolver', name="cg_odesolver", printLog="false", rayleighStiffness="0.1", rayleighMass="0.1")
liver.addObject('CGLinearSolver', iterations="25", name="linear solver", tolerance="1.0e-9", threshold="1.0e-9")
liver.addObject('MechanicalObject', name="dofs", src="@meshLoader0")
liver.addObject('TetrahedronSetTopologyContainer', name="topo", src="@meshLoader0")
liver.addObject('TetrahedronSetGeometryAlgorithms', name="GeomAlgo", template="Vec3")
liver.addObject('DiagonalMass', massDensity="1", name="computed using mass density")
liver.addObject('TetrahedralCorotationalFEMForceField', name="FEM", youngModulus="3000", poissonRatio="0.3", computeGlobalMatrix="false", method="large")
liver.addObject('FixedProjectiveConstraint', name="FixedProjectiveConstraint", indices="3 39 64")
liver.addObject('OscillatorProjectiveConstraint', name="OscillatingConstraint", oscillators="15 2 0 0 1 0 0 5 10")
visu = Liver.addChild('Visu')
visu.addObject('MeshOBJLoader', name="meshLoader_0", filename="mesh/liver-smooth.obj", handleSeams="1")
visu.addObject('OglModel', name="VisualModel", src="@meshLoader_0", color="red")
visu.addObject('BarycentricMapping', input="@..", output="@VisualModel", name="visual mapping")
surf = Liver.addChild('Surf')
surf.addObject('SphereLoader', filename="mesh/liver.sph")
surf.addObject('MechanicalObject', position="@[-1].position")
surf.addObject('SphereCollisionModel', name="CollisionModel", listRadius="@[-2].listRadius")
surf.addObject('BarycentricMapping', name="sphere mapping")
OscillatorProjectiveConstraint_rigid.scn
<Node name="Root" dt="0.04" bbox="-1 -1 -1 1 1 1" >
<RequiredPlugin name="Sofa.Component.Constraint.Projective"/> <!-- Needed to use components [OscillatorProjectiveConstraint] -->
<RequiredPlugin name="Sofa.Component.Mass"/> <!-- Needed to use components [UniformMass] -->
<RequiredPlugin name="Sofa.Component.ODESolver.Forward"/> <!-- Needed to use components [EulerExplicitSolver] -->
<RequiredPlugin name="Sofa.Component.StateContainer"/> <!-- Needed to use components [MechanicalObject] -->
<RequiredPlugin name="Sofa.Component.Visual"/> <!-- Needed to use components [VisualStyle] -->
<VisualStyle displayFlags="showBehaviorModels" />
<DefaultAnimationLoop/>
<EulerExplicitSolver name="solver" />
<Node name="Point Oscillator" >
<MechanicalObject template="Vec3" name="mech" position="0 0 0" velocity="1 0 0" force="1 0 0" externalForce="1 0 0" derivX="1 0 0" restScale="1" />
<UniformMass name="m" totalMass="1.0"/>
<OscillatorProjectiveConstraint template="Vec3" name="osc" oscillators="0 1 1 1 1 0 0 1 5" />
</Node>
<Node name="Rigid Oscillator" >
<MechanicalObject template="Rigid3" name="mech2" position="0 0 0 0 0 0 1" velocity="0 0 0 0 0 0" />
<UniformMass name="m2" totalMass="1.0"/>
<OscillatorProjectiveConstraint template="Rigid3" name="osc2" oscillators="0 1 1 0 0 0 0 1 0 1 1 0 0.707 0.707 1 5" />
</Node>
</Node>
def createScene(root_node):
root = root_node.addChild('Root', dt="0.04", bbox="-1 -1 -1 1 1 1")
root.addObject('RequiredPlugin', name="Sofa.Component.Constraint.Projective")
root.addObject('RequiredPlugin', name="Sofa.Component.Mass")
root.addObject('RequiredPlugin', name="Sofa.Component.ODESolver.Forward")
root.addObject('RequiredPlugin', name="Sofa.Component.StateContainer")
root.addObject('RequiredPlugin', name="Sofa.Component.Visual")
root.addObject('VisualStyle', displayFlags="showBehaviorModels")
root.addObject('DefaultAnimationLoop', )
root.addObject('EulerExplicitSolver', name="solver")
point__oscillator = Root.addChild('Point Oscillator')
point__oscillator.addObject('MechanicalObject', template="Vec3", name="mech", position="0 0 0", velocity="1 0 0", force="1 0 0", externalForce="1 0 0", derivX="1 0 0", restScale="1")
point__oscillator.addObject('UniformMass', name="m", totalMass="1.0")
point__oscillator.addObject('OscillatorProjectiveConstraint', template="Vec3", name="osc", oscillators="0 1 1 1 1 0 0 1 5")
rigid__oscillator = Root.addChild('Rigid Oscillator')
rigid__oscillator.addObject('MechanicalObject', template="Rigid3", name="mech2", position="0 0 0 0 0 0 1", velocity="0 0 0 0 0 0")
rigid__oscillator.addObject('UniformMass', name="m2", totalMass="1.0")
rigid__oscillator.addObject('OscillatorProjectiveConstraint', template="Rigid3", name="osc2", oscillators="0 1 1 0 0 0 0 1 0 1 1 0 0.707 0.707 1 5")